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Armor abilities: Difference between revisions

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'''Armor Abilities''' are exclusive gameplay enhancements featured in ''[[Halo: Reach]]''. It is a refined version of ''[[Halo 3]]'s'' [[Equipment]] feature where instead of being used once, each ability will be reusable, with a cooldown time between uses. These can be accessed through each [[Loadout]] before a match is started or during your respawn time. It has also been confirmed that in [[Custom Game|custom games]] and [[Forge]], you can pick them up just like a weapon.<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref> For campaign, the player begins with a specific armor ability at the start of each mission, and is able to swap them out at specified locations. All Armor Abilities are rendered useless to players when transporting objects such as [[Flags]] and [[Skulls]]. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each Race can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all [[seven]] Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
'''Armor Abilities''' are exclusive gameplay enhancements featured in ''[[Halo: Reach]]''. It is a refined version of ''[[Halo 3]]'s'' [[Equipment]] feature where instead of being used once, each ability is reusable, with a cooldown time between uses. These can be accessed through each [[Loadout]] before a match is started or during your respawn time. For campaign, the player begins with Sprint at the start of each mission, and is able to swap it out at certain locations. Armor Abilities can be dropped or picked up like weapons in Forge and Campaign<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>. All Armor Abilities are rendered useless to players when transporting objects such as [[Flags]] and [[Skulls]]. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all [[seven]] Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>


Most of the abilities are enabled by a small device attached to the user's back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.
Most of the abilities are enabled by a small device attached to the user's lower back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.


==List of abilities==
==List of abilities==
====Active Camo====
====Active Camouflage====
{{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.<ref name="armor"/>}}
{{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.<ref name="armor"/>}}
The ''Active Camo'' provides players the ability to have [[Active Camouflage]] for a period of time, similar to [[Thel 'Vadam]]'s active camo from ''[[Halo 2]]''.<ref name="trailer">'''[[Halo: Reach]]''' - ''[[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]''</ref> The Camo depletes faster if you run, so crouching or slowly walking is ideal for a prolonged period of time. Also, when the player moves faster, the camo will not entirely camouflage the player, but when moving slowly or immobile, the Camo will cover the player completely. It also serves as a [[Radar Jammer]], but this jams the player's radar as well those of their enemies. Allies will not be affected. When the player uses the Camo, all sound is heavily muffled, so it is not as easy to notice a grenade or an opponent shooting.
The ''Active Camo'' provides players the ability to have [[Active Camouflage]] for a period of time, similar to [[Thel 'Vadam]]'s active camo from ''[[Halo 2]]''.<ref name="trailer">'''[[Halo: Reach]]''' - ''[[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]''</ref> The Camo depletes faster if you run, so crouching or slowly walking is ideal for a prolonged period of time. Also, when the player moves faster, the camo will not entirely camouflage the player, but when moving slowly or immobile, the Camo will cover the player completely. It also serves as a [[Radar Jammer]], but this jams the player's radar as well those of their enemies. However, the radar jamming effect is only about 25m, letting one know if someone around them is using Active Camouflage. Allies will not be affected. When the player uses the Camo, all sound is heavily muffled, so it is not as easy to notice a grenade or an opponent shooting.


Its pick-up color is cyan.
Its pick-up color is cyan.


====Armor Lockup====
====Armor Lock====
{{Article Quote|Become invincible, but immobile. While you're locked down, Elites can't touch you.<ref name="armor"/>}}
{{Article Quote|Become invincible, but immobile. While you're locked down, Elites can't touch you.<ref name="armor"/>}}
''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> There are two versions of this power, one for Elites (red) and one for Spartans (blue-white). The human version of Armor Lock is enabled through [[Unnamed shielding attachment|an external shielding attachment]].
''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> Activating the ability can also repel incoming Rockets. It also has the useful ability of being able to push a [[Falcon]] out of the sky when standing on it. This also deactivates the vehicle causing it to fall to the ground because of the EMP.The ability can be used by both Elites and Spartans. Both the [[Unnamed shielding attachment|human version]] and Elite version of Armor Lock are enabled through an external shielding attachment]].


This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. As a ghost can be destroyed if used right
This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. Also, if an enemy vehicle hits a player using Armor Lock fast enough, the vehicle will be damaged or even destroyed. Its pickup color is orange.
 
Its pickup color is red.


====Drop Shield====
====Drop Shield====
{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.<ref name="armor"/>}}
{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.<ref name="armor"/>}}
The ''Drop Shield'' is a spherical energy shield that functions similarly to a [[Bubble Shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> but it also heals the health (but not the shields) of the players inside it in a manner similar to the [[Regenerator]]. It will deactivate if it takes too much damage. The damage is represented in color stages similar to the [[Deployable Cover]] in ''Halo 3''.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700445 '''GameTrailers''': ''E3 2010: Multiplayer Walkthrough Pt 2 HD'']</ref> The strength of the shield is approximately 3 times that of a MJIONLR MK V's energy shielding. Unlike the Bubble shield in Halo 3, plasma grenades will stick to the surface of the shield.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref> The Armor Ability is known to be used on the Medic loadout in Firefight and Multiplayer. When deploying the Drop Shield, the player crouches into a stance similar to a Armor Lock, but they extend their left leg out. The player can then move and walk through the shield. Activating the Drop Shield fully drains the Armor Ability meter. The Drop Shield expires and deactivates once the Armor Ability meter has fully recharged, unless it is prematurely deactivated from damage.<ref>[http://www.youtube.com/watch?v=rZot6VpfRnY '''YouTube''': ''Halo: Reach Firefight Introduction and trailer at the Reach Press Event June 15, 2010'']</ref><ref>[http://www.justin.tv/spack_e32010/b/265331053 '''Justin.tv''': ''G4TV LIVE'']</ref>
The ''Drop Shield'' is a spherical energy shield that functions similarly to a [[Bubble Shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> but it also heals the health (but not the shields) of the players inside it in a manner similar to the [[Regenerator]]. It will deactivate if it takes too much damage. The damage is represented in color stages similar to the [[Deployable Cover]] in ''Halo 3''.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700445 '''GameTrailers''': ''E3 2010: Multiplayer Walkthrough Pt 2 HD'']</ref> The strength of the shield is approximately 3 times that of a MJOLNIR MK V's energy shielding. Unlike the bubble shield in Halo 3, plasma grenades will stick to the surface of the shield.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref> The Armor Ability is known to be used on the Medic loadout in Firefight and Multiplayer. When deploying the Drop Shield, the player crouches into a stance similar to a Armor Lock, but they extend their left leg out. The player can then move and walk through the shield. Activating the Drop Shield fully drains the Armor Ability meter. The Drop Shield expires and deactivates once the Armor Ability meter is at 2/3 full, unless it is prematurely deactivated from damage.<ref>[http://www.youtube.com/watch?v=rZot6VpfRnY '''YouTube''': ''Halo: Reach Firefight Introduction and trailer at the Reach Press Event June 15, 2010'']</ref><ref>[http://www.justin.tv/spack_e32010/b/265331053 '''Justin.tv''': ''G4TV LIVE'']</ref>
 
Its pickup color is blue.


====Evade====
====Evade====
{{Article Quote|Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.<ref name="armor"/>}}
{{Article Quote|Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.<ref name="armor"/>}}
The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. You can evade two times before having to recharge. This was a [[Sangheili]] exclusive ability during the [[Halo: Reach Multiplayer Beta]]<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27384 here] at 4:50</ref><ref name="GI">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''' - ''Interview on Halo: Reach sandbox]</ref>, but it can now be used by both Spartans and Elites.<ref>[http://www.youtube.com/watch?feature=iv&v=47hvWzmvdmw Small scene from the Forge World vidoc.]</ref>
The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. You can evade two times before having to recharge. The recharge time is like that of the Sprint ability. This was a [[Sangheili]] exclusive ability during the [[Halo: Reach Multiplayer Beta]]<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27384 here] at 4:50</ref><ref name="GI">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''' - ''Interview on Halo: Reach sandbox]</ref>, but it can now be used by both Spartans and Elites. This is the only ability not available in campaign.<ref>[http://www.youtube.com/watch?feature=iv&v=47hvWzmvdmw Small scene from the Forge World vidoc.]</ref>
 
In any custom game with speed set to high numbers such as 300%, the player will dash forward so quickly that they can traverse [[Hemorrhage]] in a matter of seconds. When used against a reasonably flat surface, it is possible to splatter oneself.


Its pickup color is purple.
Its pickup color is purple.
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====Hologram====
====Hologram====
{{Article Quote|Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.<ref name="armor"/>}}
{{Article Quote|Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.<ref name="armor"/>}}
''Hologram'' is an armor ability that produces an identical [[Holography|holographic]] copy of the user.<ref>[http://www.youtube.com/watch?v=mgFy83gAL1Y '''Youtube''': ''RvB Deja View'']</ref><ref>[[w:c:rvb:Deja View|'''RvB Wiki''': ''Deja View'']]</ref> It functions by pointing your cursor at a destination and deploying it like other armor abilities. When activated, the hologram will head to the destination and stop if it reaches it. If one points the cursor directly beneath themselves, the hologram will stand perfectly still. This can be used to trick opponents into thinking the player is the hologram. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds).<ref>[http://twitter.com/Ken_Taya/status/17957615945 '''Twitter''': ''Ken Taya's Twitter'']</ref> To allies it is a white dot on the radar.
''Holographic Decoy'' is an armor ability that produces an identical [[Holography|holographic]] copy of the user.<ref>[http://www.youtube.com/watch?v=mgFy83gAL1Y '''Youtube''': ''RvB Deja View'']</ref><ref>[[w:c:rvb:Deja View|'''RvB Wiki''': ''Deja View'']]</ref> It functions by pointing your cursor at a destination and deploying it like other armor abilities. When activated, the hologram will head to the destination and stop if it reaches it. If one points the cursor directly beneath themselves, the hologram will stand perfectly still. This can be used to trick opponents into thinking the player is the hologram. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds).<ref>[http://twitter.com/Ken_Taya/status/17957615945 '''Twitter''': ''Ken Taya's Twitter'']</ref> To allies it is a white dot on the radar.


Its pickup color is yellow.
Its pickup color is yellow.
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====Sprint====
====Sprint====
{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.<ref name="armor"/>}}
{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.<ref name="armor"/>}}
''Sprint'' allows the player to lower their weapon and move at an increased speed for a certain length of time. The player can still throw grenades while sprinting. Sprint was a Spartan-exclusive ability during the [[Halo: Reach Beta]]. When you use the sprint ability your SPARTAN/Sangheili breathes heavily, and can be heard by nearby players.
''Sprint'' allows the player to lower their weapon and move at an increased speed for approximately 7 seconds . Sprint was a Spartan-exclusive ability during the [[Halo: Reach Beta]]. When you use the sprint ability you now pant heavily, and it can be heard by nearby players. It is the default Armor Ability in the campaign.


Its pickup color is green.
Its pickup color is green.
==Tips==
*Hologram is a great ability to use during [[infection]] gametypes as it will confuse the zombies.
*When Playing Firefight, it is often advantageous to have a teammate using the Drop Shield ability. This is due to the fact that this ability will heal wounded teammates without wasting [[health packs]].
*When using Active Camo, try "crouch walking." This will allow your invisibility to last longer and make it harder for your opponents to see you while you are still moving.
*When using Armor Lock, most enemies will typically throw grenades at you or sneak behind you and wait for you to finish. The grenades aren't a problem as long as you are in an open area where they will be rejected away, and breaking out of Armor Lock early can suprise your oppenent and allow for a kill.
*Using Armor Lock right before an enemy vehicle rams you will cause the enemy vehicle to take damage, sometimes enough to destroy it.


==Trivia==
==Trivia==
*In the beta, there were some Spartan only abilities like Armor Lock and Sangheili only abilities such as Evade. In the final game, all armor abilities can be used by both models meaning Sangheili will be able to use Armor Lock and Spartans can use the Evade ability.
*In the beta, there were some Spartan only abilities like Armor Lock and Sangheili only abilities such as Evade. In the final game, all armor abilities can be used by both models meaning Sangheili will be able to use Armor Lock and Spartans can use the Evade ability.
*Armor Abilities function similarly to the Arbiter's [[Active Camouflage]] from ''Halo 2'', because the HUD indicators are both circles and must be recharged before reactivating the ability.
*Armor Abilities function similarly to the Arbiter's [[Active Camouflage]] from ''Halo 2'', because the HUD indicators are both circles and must be recharged before reactivating the ability.
*Sprint appears to be Spartan B-312's signature armor ability, as he/she is seen with it at the start of Winter Contigency, Nightfall, Tip of the Spear and Long Night of Solace.
*Sprint appears to be SPARTAN-B312's signature armor ability, as he/she starts with it at the start of all [[Campaign]] missions. It may just be the game's default Armor Ability in Campaign.
*When activating Armor Lock and Drop Shield, players enter a pose similar to that of the Master Chief when activating the Bubble Shield in the [[Starry Night]] commercial.
*When activating Armor Lock and Drop Shield, players enter a pose similar to that of the [[Master Chief]] when activating the [[Bubble Shield]] in the [[Starry Night]] commercial.
*In terms of fiction, the Armor Abilities have only been seen in use during the [[Fall of Reach]] due to the fact they were introduced in ''Halo: Reach'' as a gameplay element. As Reach was the UNSC's primary military complex, some technologies such as the abilities may have been developed and tested exclusively on the planet, fictionally explaining their absence in the other games. In addition, the other games are set in the time period after Reach fell, often having the player as the only Spartan working alongside regular military forces and sometimes with limited military assets due to traveling outside the UNSC's influence on a single starship, while ''Halo: Reach'' is centered around a Spartan team on a UNSC fortress world with support and equipment more readily available.
*In both the Campaign and [[Firefight]] high ranking [[Brutes]] will sometimes use Armor Lock when under heavy fire.
*A glitch during the beta showed that Elites had an animation for Armor Lock. At the time, the energy around the Elite was red. The final game does not use the red energy. Instead, all species have the same blue energy when using Armor Lock.
*In canon terms, the Armor Abilities have only been seen in use during the [[Fall of Reach]], due to the fact they were introduced in ''Halo: Reach'' as a gameplay element. As Reach was the UNSC's primary military complex, prototype technologies such as Armor Abilities may have been developed and tested exclusively on the planet, thus explaining their absence in the other games. In addition, other ''Halo'' games occur in the time period after Reach falls, having John-117 as the only Spartan working alongside regular UNSC forces with limited military assets due to the Fall of Reach. ''Halo: Reach'' is centered around a Spartan team on a UNSC fortress world, with support and equipment more readily available.
*There are a total of 7 Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number.
*Skirmishers have the ability to use the Hologram armor ability<ref>http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=966525</ref>.
*There is an Armor Ability glitch which can be performed in Forge mode. If you activate the Hologram, then enter Monitor mode a split second after, your hologram will generate random armor. For example, it will appear either as male or female, and possess locked armor (and possibly [[Armor Effects]]) such as the flaming helmet.
*Another glitch involving Forge happens when Player A picks up Armor Lock, and Player B is in Monitor mode. Player B will delete all Armor Lock equipment off of the map while Player A is still using Armor Lock. The result will be invulnerability to Player A, even when they are moving.
*Evade seems to be the only Covenant made armor ability as it is made of purple metal, the Covenants staple metal, and it also as a Forerunner glyph. But it seems that a lot of Covenant can use their own version of UNSC armor abilities, such as the Jetpack becoming an Anti-Gravity Pack if an Elite picks it up.
*Elites can evade farther and faster than Spartans.
*In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had am large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
*Elites use an Anti-Gravity Pack instead of the UNSC jetpack. The anti-gravity pack is the same attachment that is used by Brute Jet-Pack infantry in past Halo games.


==Gallery==
==Gallery==
Line 70: Line 88:
File:hologram.jpg|A player about to swap Sprint for the Hologram armor ability in the campaign mission Nightfall.
File:hologram.jpg|A player about to swap Sprint for the Hologram armor ability in the campaign mission Nightfall.
File:Drop_Shield.jpg|Drop Shield in use
File:Drop_Shield.jpg|Drop Shield in use
File:Reach 5704518 Medium.jpg|This armorless Elite hologram was caused by a glitch.
File:Reach 5704518 Medium.jpg|A glitch with the hologram that caused the elite hologram to have no armor.
Evade.jpg|Third-person view of an Elite evading.
Reach 1411544 Medium.jpg|Players using the Sprint armor ability in the ''Halo: Reach Multiplayer Beta''.
</gallery>
</gallery>



Revision as of 20:01, October 26, 2010

Template:Ratings Template:New Content Armor Abilities are exclusive gameplay enhancements featured in Halo: Reach. It is a refined version of Halo 3's Equipment feature where instead of being used once, each ability is reusable, with a cooldown time between uses. These can be accessed through each Loadout before a match is started or during your respawn time. For campaign, the player begins with Sprint at the start of each mission, and is able to swap it out at certain locations. Armor Abilities can be dropped or picked up like weapons in Forge and Campaign[1]. All Armor Abilities are rendered useless to players when transporting objects such as Flags and Skulls. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all seven Armor Abilities.[2]

Most of the abilities are enabled by a small device attached to the user's lower back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.

List of abilities

Active Camouflage

Template:Article Quote The Active Camo provides players the ability to have Active Camouflage for a period of time, similar to Thel 'Vadam's active camo from Halo 2.[3] The Camo depletes faster if you run, so crouching or slowly walking is ideal for a prolonged period of time. Also, when the player moves faster, the camo will not entirely camouflage the player, but when moving slowly or immobile, the Camo will cover the player completely. It also serves as a Radar Jammer, but this jams the player's radar as well those of their enemies. However, the radar jamming effect is only about 25m, letting one know if someone around them is using Active Camouflage. Allies will not be affected. When the player uses the Camo, all sound is heavily muffled, so it is not as easy to notice a grenade or an opponent shooting.

Its pick-up color is cyan.

Armor Lock

Template:Article Quote Armor Lockup is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to Halo 3's Invincibility. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any Plasma Grenades sticking to the user are removed upon activation.[4] Activating the ability can also repel incoming Rockets. It also has the useful ability of being able to push a Falcon out of the sky when standing on it. This also deactivates the vehicle causing it to fall to the ground because of the EMP.The ability can be used by both Elites and Spartans. Both the human version and Elite version of Armor Lock are enabled through an external shielding attachment]].

This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. Also, if an enemy vehicle hits a player using Armor Lock fast enough, the vehicle will be damaged or even destroyed. Its pickup color is orange.

Drop Shield

Template:Article Quote The Drop Shield is a spherical energy shield that functions similarly to a Bubble Shield,[5] but it also heals the health (but not the shields) of the players inside it in a manner similar to the Regenerator. It will deactivate if it takes too much damage. The damage is represented in color stages similar to the Deployable Cover in Halo 3.[6] The strength of the shield is approximately 3 times that of a MJOLNIR MK V's energy shielding. Unlike the bubble shield in Halo 3, plasma grenades will stick to the surface of the shield.[7] The Armor Ability is known to be used on the Medic loadout in Firefight and Multiplayer. When deploying the Drop Shield, the player crouches into a stance similar to a Armor Lock, but they extend their left leg out. The player can then move and walk through the shield. Activating the Drop Shield fully drains the Armor Ability meter. The Drop Shield expires and deactivates once the Armor Ability meter is at 2/3 full, unless it is prematurely deactivated from damage.[8][9]

Its pickup color is blue.

Evade

Template:Article Quote The Evade ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. You can evade two times before having to recharge. The recharge time is like that of the Sprint ability. This was a Sangheili exclusive ability during the Halo: Reach Multiplayer Beta[10][4], but it can now be used by both Spartans and Elites. This is the only ability not available in campaign.[11]

In any custom game with speed set to high numbers such as 300%, the player will dash forward so quickly that they can traverse Hemorrhage in a matter of seconds. When used against a reasonably flat surface, it is possible to splatter oneself.

Its pickup color is purple.

Hologram

Template:Article Quote Holographic Decoy is an armor ability that produces an identical holographic copy of the user.[12][13] It functions by pointing your cursor at a destination and deploying it like other armor abilities. When activated, the hologram will head to the destination and stop if it reaches it. If one points the cursor directly beneath themselves, the hologram will stand perfectly still. This can be used to trick opponents into thinking the player is the hologram. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds).[14] To allies it is a white dot on the radar.

Its pickup color is yellow.

Jet Pack

Template:Article Quote The Jet Pack ability allows players to maneuver in mid-air, with the use of Jet Pack propulsion equipment (UNSC) or an Antigravity Pack (Covenant).[15] The ability varies with how long the button is pressed. If the button is held without releasing, it will deplete continuously, but the player can also use it in bursts which deplete it less than a sustained flight. It is useful for evading vehicles, grenades, and navigating maps.[1][16] Fall damage still applies to Jet Pack users should they fall from the air.

Its pickup color is white.

Sprint

Template:Article Quote Sprint allows the player to lower their weapon and move at an increased speed for approximately 7 seconds . Sprint was a Spartan-exclusive ability during the Halo: Reach Beta. When you use the sprint ability you now pant heavily, and it can be heard by nearby players. It is the default Armor Ability in the campaign.

Its pickup color is green.

Tips

  • Hologram is a great ability to use during infection gametypes as it will confuse the zombies.
  • When Playing Firefight, it is often advantageous to have a teammate using the Drop Shield ability. This is due to the fact that this ability will heal wounded teammates without wasting health packs.
  • When using Active Camo, try "crouch walking." This will allow your invisibility to last longer and make it harder for your opponents to see you while you are still moving.
  • When using Armor Lock, most enemies will typically throw grenades at you or sneak behind you and wait for you to finish. The grenades aren't a problem as long as you are in an open area where they will be rejected away, and breaking out of Armor Lock early can suprise your oppenent and allow for a kill.
  • Using Armor Lock right before an enemy vehicle rams you will cause the enemy vehicle to take damage, sometimes enough to destroy it.

Trivia

  • In the beta, there were some Spartan only abilities like Armor Lock and Sangheili only abilities such as Evade. In the final game, all armor abilities can be used by both models meaning Sangheili will be able to use Armor Lock and Spartans can use the Evade ability.
  • Armor Abilities function similarly to the Arbiter's Active Camouflage from Halo 2, because the HUD indicators are both circles and must be recharged before reactivating the ability.
  • Sprint appears to be SPARTAN-B312's signature armor ability, as he/she starts with it at the start of all Campaign missions. It may just be the game's default Armor Ability in Campaign.
  • When activating Armor Lock and Drop Shield, players enter a pose similar to that of the Master Chief when activating the Bubble Shield in the Starry Night commercial.
  • In both the Campaign and Firefight high ranking Brutes will sometimes use Armor Lock when under heavy fire.
  • In canon terms, the Armor Abilities have only been seen in use during the Fall of Reach, due to the fact they were introduced in Halo: Reach as a gameplay element. As Reach was the UNSC's primary military complex, prototype technologies such as Armor Abilities may have been developed and tested exclusively on the planet, thus explaining their absence in the other games. In addition, other Halo games occur in the time period after Reach falls, having John-117 as the only Spartan working alongside regular UNSC forces with limited military assets due to the Fall of Reach. Halo: Reach is centered around a Spartan team on a UNSC fortress world, with support and equipment more readily available.
  • There are a total of 7 Armor Abilities in Halo: Reach, another reference to Bungie's favorite number.
  • Skirmishers have the ability to use the Hologram armor ability[17].
  • There is an Armor Ability glitch which can be performed in Forge mode. If you activate the Hologram, then enter Monitor mode a split second after, your hologram will generate random armor. For example, it will appear either as male or female, and possess locked armor (and possibly Armor Effects) such as the flaming helmet.
  • Another glitch involving Forge happens when Player A picks up Armor Lock, and Player B is in Monitor mode. Player B will delete all Armor Lock equipment off of the map while Player A is still using Armor Lock. The result will be invulnerability to Player A, even when they are moving.
  • Evade seems to be the only Covenant made armor ability as it is made of purple metal, the Covenants staple metal, and it also as a Forerunner glyph. But it seems that a lot of Covenant can use their own version of UNSC armor abilities, such as the Jetpack becoming an Anti-Gravity Pack if an Elite picks it up.
  • Elites can evade farther and faster than Spartans.
  • In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had am large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
  • Elites use an Anti-Gravity Pack instead of the UNSC jetpack. The anti-gravity pack is the same attachment that is used by Brute Jet-Pack infantry in past Halo games.

Gallery

List of appearances

Sources