Armor effects: Difference between revisions

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{{Article Quote|Foul brown clouds stink and swirl around you.}}
{{Article Quote|Foul brown clouds stink and swirl around you.}}
*'''Cost''': 1,000,000 cR
*'''Cost''': 1,000,000 cR
*'''Effect''': Bugs and a cloud of green flows around the player.
*'''Effect''': Bugs and a cloud of green flows around the player. It also creates a green substance in place of the blood.
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{{clear}}
===Inclement Weather===
===Inclement Weather===
[[File:Inclementweather.jpg|right|100px]]
[[File:Inclementweather.jpg|right|100px]]

Revision as of 14:39, October 29, 2010

Template:Ratings Template:New Content Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects offer a humorous tone to multiplayer.

Death Effects

The following effects occur when a player is killed.

Birthday Party

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Heart Attack

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  • Cost: 300,000 cR
  • Effect: When a player dies, flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" Easter Egg in Halo 3: ODST.

Living Effects

The following effects occur when a player is alive.

Pestilence

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  • Cost: 1,000,000 cR
  • Effect: Bugs and a cloud of green flows around the player. It also creates a green substance in place of the blood.

Inclement Weather

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  • Cost: 2,000,000 cR
  • Effect: Electricity swirls around the player's body.[1]

Flaming Helmet

Blue Flames




Sources