Armor effects: Difference between revisions
From Halopedia, the Halo wiki
m (→Blue Flames) |
|||
Line 41: | Line 41: | ||
===Blue Flames=== | ===Blue Flames=== | ||
*Cost: Only available to Bungie employees | *Cost: Only available to Bungie employees | ||
*Effect: | *Effect: The same as the flaming helmet, except the flame is blue.[[File:Reach 270749 Thumbnail.jpg|right|125px]] | ||
<br> | <br> | ||
<br> | <br> |
Revision as of 23:54, October 25, 2010
Template:Ratings Template:New Content Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects offer a humorous tone to multiplayer.
Death Effects
The following effects occur when a player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, an effect similar to the Grunt Birthday Party Skull when active in Halo 3 will occur.
Heart Attack
- Cost: 300,000 cR
- Effect: When a player dies, flying hearts will appear around the body of the player. This armor effect is similar to the "Dancing Marty" Easter Egg in Halo 3: ODST.
Living Effects
The following effects occur when a player is alive.
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity swirls around the player's body.[1]
Flaming Helmet
- Cost: Only available to Legendary Edition buyers.
- Effect: A flame similar to the one from the Bungie Armor burns around the player's head.
Blue Flames
- Cost: Only available to Bungie employees
- Effect: The same as the flaming helmet, except the flame is blue.