Gruntpocalypse: Difference between revisions

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(→‎Trivia: Slight rewording)
(→‎Trivia: Not the best. There is the Sword Base exploitation)
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==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
*In ''Halo: Reach'', Gruntpocalypse is regarded as a way to earn a high amount of cR over a relatively short period of time.
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].

Revision as of 12:23, October 10, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.

Trivia

  • In Halo: Reach, Gruntpocalypse is regarded as a way to earn a high amount of cR over a relatively short period of time.
  • These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
  • Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.