Gruntpocalypse: Difference between revisions
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*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time. | *In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time. | ||
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | *These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
* | *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | ||
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher. | *Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher. | ||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Revision as of 12:20, October 10, 2010
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Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).
Overview
Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.
Trivia
- In Halo: Reach, Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
- These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
- The game type is deceptively difficult on higher difficulties such as Heroic or Legendary.
- Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.