Gruntpocalypse: Difference between revisions

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{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight]].
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight|Firefigh]]t where players kill oncoming waves of Grunts (Unggoy).  


==Overview==
==Overview==

Revision as of 05:49, October 10, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.

Trivia

  • In Halo: Reach, Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
  • These grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
  • This game type might seem easy, but it's not, at least not on higher difficulty such as heroic.
  • Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.
  • The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Ultra grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers).
  • Grenades in a small area/ room is very effective. Like the staircase to the rooftop on Beachhead.