Gruntpocalypse: Difference between revisions
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{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}} | {{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}} | ||
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | [[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | ||
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight]]. | '''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight|Firefigh]]t where players kill oncoming waves of Grunts (Unggoy). | ||
==Overview== | ==Overview== |
Revision as of 05:49, October 10, 2010
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Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight where players kill oncoming waves of Grunts (Unggoy).
Overview
Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.
Trivia
- In Halo: Reach, Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
- These grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
- This game type might seem easy, but it's not, at least not on higher difficulty such as heroic.
- Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.
- The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Ultra grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers).
- Grenades in a small area/ room is very effective. Like the staircase to the rooftop on Beachhead.