Gruntpocalypse: Difference between revisions

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==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
*These grunts are much less likely to run away when injured. They will still run though when there leaders and allies fall beside them.
*These grunts are much less likely to run away when injured. However, they will still run their leaders and allies fall beside them.
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Revision as of 19:00, October 7, 2010

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File:Gruntocalypse.jpg
A group of Grunts in a match of Firefight.

Gruntpocalypse is a Firefight gametype in Halo: Reach Firefight.

Overview

Gruntpocalypse is similar to the Bonus Round featured in Halo 3: ODST Firefight. Likewise, it involves a massive army of Unggoy of various ranks that will spawn continuously. All skulls will be activated during the match.

Trivia

  • In Halo: Reach, Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
  • These grunts are much less likely to run away when injured. However, they will still run their leaders and allies fall beside them.