M319 grenade launcher: Difference between revisions

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==Description==
==Description==
The grenade launcher has two firing modes. The first launches grenades at around normal grenade speed, which detonates on impact with an opponent or after normal grenade time after hitting a non-opponent surface. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but it is merely primed, it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the Halo: Reach frag grenade, if a player is hit by the grenade when the grenade is merely primed.  
The grenade launcher has two firing modes. The first launches grenades at around normal grenade speed, which detonates on impact with an opponent or after normal grenade time after hitting a non-opponent surface. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but it is merely primed, it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the Halo: Reach frag grenade, a player will take a little damage if he is hit by the grenade when it is merely primed.  


Also, the grenade acts as a form of [[Electromagnetic Pulse|EMP]] that could bring down or temporarily disable [[vehicles]], but only when used in the firing mode that allows the player to fire the grenade in a dormant, primed state.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>
Also, the grenade acts as a form of [[Electromagnetic Pulse|EMP]] that could bring down or temporarily disable [[vehicles]], but only when used in the firing mode that allows the player to fire the grenade in a dormant, primed state.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>