Vidmaster Challenge: Endure: Difference between revisions
→Alpha Site
(Robot: General fixes, text replacement(s), replaced: Image: → File:) |
|||
Line 26: | Line 26: | ||
====Alpha Site==== | ====Alpha Site==== | ||
{{main|Alpha Site}} | {{main|Alpha Site}} | ||
*Extra Ammo - There are two cases of bonus ammunition, one for the sniper rifle (a hard to see mag holding 16 rounds) and one for the rocket launcher (a SPNKr case with two extra rockets) located in the center of the landing pads were phantoms drop off troops, rocket ammo on the dark pad and sniper ammo on the light. To pick up the extra ammo you must be carrying the respective weapon. | |||
*Weapons Cache - The elevator across from were you spawn, the same one you use in campaign, can act as a weapons cache. All of the items placed inside it (ie. weapons, grenades, bodies, objects, ect) will never disappear making it a great place to store rockets, fuel rods, and grav hammers for later use. | |||
**A great tactic to implement with this is to have one person grab the rocket and extra rocket case at the beginning of each round, and deposit it into the elevator by walking it in (exchanging it with another weapon causing it to fall in front of you and repeating until it is inside). Since the chieftains on the first few sets, even set 4, can be taken out with a pp auto mag combination or the use of a carbine you only really need the rockets for the hunters. If you make sure to store the rockets (and fuel rods) every round, you will soon have a massive stash of heavy weapons. This can be invaluable on the bonus rounds seeing as the rockets are usually wasted on the chieftains before the set ends and grunts show up. Using this tactic you can expect to have about eight full rocket launchers and around 30+ lives by the fourth set making those infuriating last few rounds a walk in the park. | |||
*Have every person defend two stairs. The long view range from either stair (far enough to see the landing parties actually drop) makes sniping Grunts and Jackals from the other side of the map with the Automag entirely possible - the view will also give you time to prepare if you sight a Hunter or swarm of Drones. | *Have every person defend two stairs. The long view range from either stair (far enough to see the landing parties actually drop) makes sniping Grunts and Jackals from the other side of the map with the Automag entirely possible - the view will also give you time to prepare if you sight a Hunter or swarm of Drones. | ||
*Have two people hide in the elevator with the remainder on the stairs. The enemies will attempt to attack the pair in the elevator, but will not be smart enough to go through the door, and will try to shoot or melee through the wall. As long as the players on the stairs don't move into the middle, they can kill the enemies with virtually no interference. When the Chieftains attack, the people in the elevator can simply bail out and help the shooters kill them. | *Have two people hide in the elevator with the remainder on the stairs. The enemies will attempt to attack the pair in the elevator, but will not be smart enough to go through the door, and will try to shoot or melee through the wall. As long as the players on the stairs don't move into the middle, they can kill the enemies with virtually no interference. When the Chieftains attack, the people in the elevator can simply bail out and help the shooters kill them. | ||
Line 31: | Line 36: | ||
**The players in the elevator should also remember to help the shooters whenever possible, ideally with well-placed grenades or jump-shots over the wall with overcharged Plasma Pistols. | **The players in the elevator should also remember to help the shooters whenever possible, ideally with well-placed grenades or jump-shots over the wall with overcharged Plasma Pistols. | ||
**Having 1 player get the Chieftains attention on the stairs, then having them run backwards so another player can assassinate the Chieftain can be an effective way to dispatch them quickly. | **Having 1 player get the Chieftains attention on the stairs, then having them run backwards so another player can assassinate the Chieftain can be an effective way to dispatch them quickly. | ||
**Standing in the elevator with the catch skull turned on can be particularly dangerous. During these round retreat back to the safety of the stairs to pick off the enemies before the get within grenade throwing range.<br /> | |||
====Crater==== | ====Crater==== |