Scarab (level)/walkthrough: Difference between revisions

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This level of the [[Halo Wars]] Game is amongst one of the hardest. There is a [[Super Scarab]] walker being constructed and you must destroy it before it destroys you. Luckily the Scarab is immobile but its head is still movable, also luckily you can slow down the heads movements by destroying several power nodes located around the map which can be traced by following pipes coming from the [[Scarab]]. There are several ruins located all over the map to hide your units behind when the scarab head looks toward them. Also noted that when you construct a Scarab Tank you do not get most of the features this Scarab has such as being larger a more powerful main armament and different physical appearance. You are allowed control of only one base which has around 20 ruins defending it to protect from the Scarab's gun. The Scarab also has a very thick and large beam of light as to where the head is looking. Warthogs and the MAC Cannon are essential in this mission firing the [[MAC Blast|MAC Cannon]] when ever you can on the Scarab and Warthogs (being the fastest [[UNSC]] ground unit in the game) moving around taking out the power nodes, also upgrading the [[Warthog]] to its Gauss Cannon Upgrade is very effective into helping groups of 4-5 Warthogs are good. The best tactic is to do all this then attack the scarab with a force built up behind the mountain on the far right side of the map (looking at the Scarab's head) and attack after 3-4 power nodes are down along with all that time firing the MAC Cannon at the Scarab all the time you can.
This level of the [[Halo Wars]] Game is amongst one of the hardest. There is a [[Super Scarab]] walker being constructed and you must destroy it before it destroys you. Luckily the Scarab is immobile, but its head is still movable. You can slow down the head's movements by destroying several power nodes located around the map, which can be traced by following pipes coming from the [[Scarab]]. There are several ruins located all over the map to hide your units behind when the scarab head looks toward them. You are allowed control of only one base which has around 20 ruins defending it to protect from the Scarab's gun. Warthogs and the MAC Cannon are essential in this mission. Fire the [[MAC Blast|MAC Cannon]] when ever you can on the Scarab and train Warthogs (being the fastest [[UNSC]] ground unit in the game) to quickly take out the power nodes. It is best to upgrade Warhogs to Gauss and send them out in groups of 4-5. A good tactic is to do all this, and then attack the scarab with a force built up behind the mountain on the far right side of the map. It is recommended that you do not start your assault until 3-4 power nodes are down.
 
 
 
 
There is also a helpful glitch to this level. You start out with 2 squads of Marines. If you give them the upgrade "New Blood" and garrison them in a sniper tower, the Scarab will fire at them but is unable to damage them. However, if any of your units cross the beam, then the Scarab's movements go back to normal. It should also be noted that the Scarab sometimes moves on from the Marines, regardless if you have crossed it's sight path.


{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}
{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}

Revision as of 16:08, January 22, 2010

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This level of the Halo Wars Game is amongst one of the hardest. There is a Super Scarab walker being constructed and you must destroy it before it destroys you. Luckily the Scarab is immobile, but its head is still movable. You can slow down the head's movements by destroying several power nodes located around the map, which can be traced by following pipes coming from the Scarab. There are several ruins located all over the map to hide your units behind when the scarab head looks toward them. You are allowed control of only one base which has around 20 ruins defending it to protect from the Scarab's gun. Warthogs and the MAC Cannon are essential in this mission. Fire the MAC Cannon when ever you can on the Scarab and train Warthogs (being the fastest UNSC ground unit in the game) to quickly take out the power nodes. It is best to upgrade Warhogs to Gauss and send them out in groups of 4-5. A good tactic is to do all this, and then attack the scarab with a force built up behind the mountain on the far right side of the map. It is recommended that you do not start your assault until 3-4 power nodes are down.



There is also a helpful glitch to this level. You start out with 2 squads of Marines. If you give them the upgrade "New Blood" and garrison them in a sniper tower, the Scarab will fire at them but is unable to damage them. However, if any of your units cross the beam, then the Scarab's movements go back to normal. It should also be noted that the Scarab sometimes moves on from the Marines, regardless if you have crossed it's sight path.

Preceded by
Dome of Light
Halo Wars Campaign Walkthrough for:
Scarab
Succeeded by
Anders' Signal