Headhunter (game variant): Difference between revisions
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Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | ||
To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with | To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[Active Camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
==Trivia== | ==Trivia== |
Revision as of 07:47, October 24, 2010
Headhunter is a gametype in Halo: Reach.[1]
Overview
Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.[1]
To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active Camouflage.[1] The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.[1] In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.
Trivia
- Headhunter may have been originally planned for Halo 2 as references to Headhunter can be found in the Halo 2 Map Editor Tool.[2]
- Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released to the public.[citation needed]
- By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players.
Sources
- ^ a b c d 1Up: Halo Reach (Xbox 360) Preview
- ^ Headhunter reference in Halo 2 Vista Map Editor
- ^ 1Up: Halo Reach (Xbox 360) Preview - "There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."