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Headhunter (game variant): Difference between revisions

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<center>''For other uses, see [[Headhunter|Headhunter (Disambiguation)]].''</center>
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[[File:Headhunter Gametype.jpg|thumb|250px|Headhunters, as previewed in the [[Halo: Reach Multiplayer Trailer]].]]
[[File:Headhunter Gametype.jpg|thumb|300px]]
'''Headhunter''' was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released.
'''Headhunter''' is a gametype in [[Halo: Reach Multiplayer Beta]].<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>


The objective of this game was to pick up flaming [[skulls]] scattered across the map and carry them to certain points on the map to score points. When the player killed another player, that player would lose all the skulls he carried.
==Overview==
Headhunter is a free-for-all gametype where players fight for skulls which appear randomly throughout the map and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> When collecting the skulls, players will be tagged with an [[navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected; if the player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. Additionally, players will not be penalized for carrying the skulls and has full access to all weapons and abilities.


The gametype however, has been confirmed to be returning and making an appearance in the [[Halo: Reach Multiplayer Beta]].<ref>[http://www.bungie.net/news/content.aspx?type=topnews&link=BWU_031910 '''Bungie.net''': ''Bungie Weekly Update - 03/19/10'']</ref>
===Trivia===
===Trivia===
*The skulls have a visible neural interface in the back.
*Headhunter was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released.{{fact}}
*The player dies with one shot to the head, similar to SWAT.
*By default, Headhunter is a free-for-all gametype. A team-based Headhunter gametype is available to player in the ''Beta''.<ref>[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': Halo Reach (Xbox 360) Preview, ''"There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."''</ref>


==Sources==
==Sources==

Revision as of 11:06, April 14, 2010

Template:Ratings

For other uses, see Headhunter (Disambiguation).

Template:New Content

Headhunter Gametype.jpg

Headhunter is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Headhunter is a free-for-all gametype where players fight for skulls which appear randomly throughout the map and return the collected skulls to their designated (but mobile) deposit zone.[1] When collecting the skulls, players will be tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected; if the player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. Additionally, players will not be penalized for carrying the skulls and has full access to all weapons and abilities.

Trivia

  • Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released.Template:Fact
  • By default, Headhunter is a free-for-all gametype. A team-based Headhunter gametype is available to player in the Beta.[2]

Sources

  1. ^ a b 1Up: Halo Reach (Xbox 360) Preview
  2. ^ 1Up: Halo Reach (Xbox 360) Preview, "There is [also a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."