The Great Journey (Level): Difference between revisions
no edit summary
(Robot: Text replacement(s), replaced: Image: → File: (9)) |
No edit summary |
||
Line 447: | Line 447: | ||
*It is possible to go through the first part of the level up to where you escort Johnson with a Ghost. | *It is possible to go through the first part of the level up to where you escort Johnson with a Ghost. | ||
*The beginning portion of the level is extremely similar in design to the [[Assault on the Control Room (Level)|Assault On The Control Room]] in which the player has to fight through a canyon with a group of surviving allies to take control of a structure. | *The beginning portion of the level is extremely similar in design to the [[Assault on the Control Room (Level)|Assault On The Control Room]] in which the player has to fight through a canyon with a group of surviving allies to take control of a structure. | ||
*The waves of Elites during the Control Room battle are seemingly endless, but eventually the waves of Elites will stop but Sergant Johnson will shoot faster. | |||
*This is the only level in the Halo trilogy were a pair of Hunters are the player's allies. | *This is the only level in the Halo trilogy were a pair of Hunters are the player's allies. | ||