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M392 DMR: Difference between revisions

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|affiliation = [[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
|affiliation = [[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
}}
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{{Quote|The single-shot DMR fits somewhere between the [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] and the [[BR55HB SR Battle Rifle|battle rifle]]. It's deadly at range, but a quick trigger finger and careful aim assure that even at medium to short distances it packs a punch.|Game Informer<ref name="GI"/>}}
{{Quote|The single-shot DMR fits somewhere between the [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] and the [[BR55HB SR Battle Rifle|battle rifle]]. It's deadly at range, but a quick trigger finger and careful aim assure that even at medium to short distances it packs a punch.|Game Informer<ref name="GI"/>}}
The '''M392 Designated Marksman Rifle''', more formally known as the '''Designated Marksman Rifle, Caliber 7.62 mm, M392'''<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24579 '''Bungie.net''': ''M392 Designated Marksman Rifle'']</ref>, and commonly abbreviated as the '''DMR''', is a select-fire rifle used by the [[United Nations Space Command]].<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February Edition'']</ref>
The '''M392 Designated Marksman Rifle''', more formally known as the '''Designated Marksman Rifle, Caliber 7.62 mm, M392'''<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=24579 '''Bungie.net''': ''M392 Designated Marksman Rifle'']</ref>, and commonly abbreviated as the '''DMR''', is a select-fire rifle used by the [[United Nations Space Command]].<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February Edition'']</ref>


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In order to deliver head shots to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible.
In order to deliver head shots to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible.


==Developmental history==
===Developmental history===
Although it saw more widespread use throughout all branches of the UNSC prior to [[2548]], it had since been superseded in use by the [[BR55 Battle Rifle]] in all military branches of the [[UNSCDF]] but the [[UNSC Army|Army]].
Although it saw more widespread use throughout all branches of the UNSC prior to [[2548]], it had since been superseded in use by the [[BR55 Battle Rifle]] in all military branches of the [[UNSCDF]] but the [[UNSC Army|Army]].


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==Gallery==
==Gallery==
<gallery widths="150">
<gallery widths="150">
File:HaloReach - MultiplayerScreen.jpg|A Spartan wielding a DMR.
File:Reach 1148215 Full.jpg|Side profile of the DMR.
File:Halo- Reach - DMR Zoom.jpg|The 3x zoom of the DMR.
File:Halo- Reach - DMR Zoom.jpg|The 3x zoom of the DMR.
File:Reach 742974 Full.jpg|Close-up of an M392 magazine.
File:Reach 742974 Full.jpg|A preview of the charging animation of the M392 magazine.
File:Reach 1148215 Full.jpg|Profile of the DMR.
File:HaloReach - MultiplayerScreen.jpg|A SPARTAN wielding a DMR.
File:DMR.jpg|The new updated DMR. Notice the 15 rounds.
File:DMR.jpg|A first-person preview of the DMR.
</gallery>
</gallery>


==List of Appearances==
==List of appearances==
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Reach]]'' {{1st}}



Revision as of 03:03, September 15, 2010

Template:Ratings Template:New Content Template:Weapon Infobox

"The single-shot DMR fits somewhere between the sniper rifle and the battle rifle. It's deadly at range, but a quick trigger finger and careful aim assure that even at medium to short distances it packs a punch."
— Game Informer[1]

The M392 Designated Marksman Rifle, more formally known as the Designated Marksman Rifle, Caliber 7.62 mm, M392[2], and commonly abbreviated as the DMR, is a select-fire rifle used by the United Nations Space Command.[1]

Design Details

A blueprint of the M392 DMR.

The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62x51mm ammunition. It takes a fifteen round detachable box magazine, similar aesthetically to the BR55. The weapon has a mounted optic capable of 3x magnification, and it possesses a fire selector switch located above the grip of the weapon. The M392 also has a magazine release button which is located directly above the magazine well, behind the trigger. The weapon has two ejection ports, one on the left and right hand sides of the weapon respectively, so that a left or right-handed shooter can fire the weapon.

Operation

The M392 DMR's intended battlefield application is similar to that of the BR55 battle rifle, fulfilling a role as the most effective medium-to-long range weapon in the UNSC arsenal. It is intended for experienced operators with proficient skill in shot placement and "controlled firing" since the recoil from multiple shots must be controlled to effectively deliver maximum damage to the target and to ensure that the target is neutralized at the fastest possible rate. Due to the introduction of an expanding reticule, the DMR requires a considerably higher proficiency in controlled firing and precision than the BR55 to attain successive head shots.

In order to deliver head shots to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible.

Developmental history

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it had since been superseded in use by the BR55 Battle Rifle in all military branches of the UNSCDF but the Army.

Trivia

  • Stamped on the receiver of the rifle are the words ARMALITE MG UNSC. This is possibly the manufacturer or a reference to real-world manufacturer ArmaLite Corp.
  • This weapon's semi-automatic functionality is similar to the battle rifle in the 2003 Halo 2 E3 Demo.
  • The DMR was first featured in The Art of Halo 3 as a concept design for the Halo 3 Battle Rifle.
  • The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
  • In a Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
  • It only takes five shots to take down a fully shielded Spartan in MJOLNIR armor, provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR possibly one of the most versatile weapons in-game; it is much more powerful than it's successor, the Battle Rifle. Compared to the M6G Magnum, the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares the same basic amount of damage.
  • Subscribing to Bungie Pro will give the subscriber a DMR visual flair. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in Halo 3.

Gallery

List of appearances

Sources

Template:UNSC Infantry Weapons