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**If one uses a modding program to disable falling damage, the player will survive the ride and simply fall to the ground when the Pelican spawns away. | **If one uses a modding program to disable falling damage, the player will survive the ride and simply fall to the ground when the Pelican spawns away. | ||
**In the level [[The_library |The Library]], built into the game is a true death barrier that can only be removed via modding. If the player is on any one floor and attempts to jump down or up to the next floor, the game will kill the player. This is so the level is not circumvented. For example; if the player hops from floor 3 down to 2, the instant the player passes floor 3, the jpt! (damage) tag '<tt>guaranteed_plumit_to_untimely_death</tt>' will trigger the death, regardless of falling damage values. This can be removed by using a modding program to set this tag's damage value to 0. | **In the level [[The_library |The Library]], built into the game is a true death barrier that can only be removed via modding. If the player is on any one floor and attempts to jump down or up to the next floor, the game will kill the player. This is so the level is not circumvented. For example; if the player hops from floor 3 down to 2, the instant the player passes floor 3, the jpt! (damage) tag '<tt>guaranteed_plumit_to_untimely_death</tt>' will trigger the death, regardless of falling damage values. This can be removed by using a modding program to set this tag's damage value to 0. | ||
*The cause is not from the Pelican spawning away, leaving the player in midair, as one can still hear the Pelican's engines as the death animation plays out. This would suggest that death is caused by the Pelican nosing over too much, causing the player to be ejected, and the falling damage script triggers the player's death. A similar effect is observed when a player gives a [[Banshee]] max pitch in Halo: | *The cause is not from the Pelican spawning away, leaving the player in midair, as one can still hear the Pelican's engines as the death animation plays out. This would suggest that death is caused by the Pelican nosing over too much, causing the player to be ejected, and the falling damage script triggers the player's death. A similar effect is observed when a player gives a [[Banshee]] max pitch in ''[[Halo: Combat Evolved]]'' and ''[[Halo: Custom Edition]]''. Too much vertical climb will cause the game to treat the player-vehicle unit as a flip-over, which means the player is ejected from the vehicle. | ||
[[Category:Glitches]] | [[Category:Glitches]] |
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