Pelican death glitch: Difference between revisions

Explanations
(Explanations)
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Death is a common part of the Halo series. However, death tends to be more amusing when it happens to the player, and when it happens for no apparent reason. Such is the case when riding in a [[Dropship_77-Troop_Carrier | Pelican]] on the level [[Assault_on_the_control_room | Assault on the Control Room]].  
Death is a common part of the Halo series. However, death tends to be more amusing when it happens to the player, and when it happens for no apparent reason. Such is the case when riding in a [[Dropship_77-Troop_Carrier | Pelican]] on the level [[Assault_on_the_control_room | Assault on the Control Room]].  


When the level starts, if the player continues to rapidly press the enter/exit vehicle button (or action command for PC players), the player will hop out of the Pelican and then hop back in. After a few moments, the Pelican's script will kick in, and it will fly back in to the shaft room it came out of, leaving the two [[elites]] standing there, firing at you in vain. Given the size of the shaft room, [[Foehammer]] will have to go vertical, nosing over roughly 80-85 degrees below the horizontal. As the player looks out the rear of the Pelican, the depths of the shaft room become visible. Eventually, Foehammer will travel far enough down that the view becomes obscured by a turquoise fog. About five seconds later, the player will mysteriously be ejected from the Pelican and die almost instantly when the Pelican hits a large spinning disk halfway down the shaft.
When the level starts, if the player continues to rapidly press the enter/exit vehicle button (or action command for PC players), the player will hop out of the Pelican and then hop back in. After a few moments, the Pelican's script will kick in, and it will fly back in to the shaft room it came out of, leaving the two [[elites]] standing there, firing at you in vain. Given the size of the shaft room, [[Foehammer]] will have to go vertical, nosing over roughly 80-85 degrees below the horizontal. As the player looks out the rear of the Pelican, the depths of the shaft room become visible. Eventually, Foehammer will travel far enough down that the view becomes obscured by a turquoise fog. About five seconds later, the player will mysteriously be ejected from the Pelican and die almost instantly when the Pelican hits the third of three large spinning disks approximately halfway down the shaft.


==Theories==
==Theories==
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