Mombasa Streets/Walkthrough: Difference between revisions

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==That's the last time I take Dramamine before a drop!==
==That's the last time I take Dramamine before a drop!==
You start the mission in your [[Single Occupant Exoatmospheric Insertion Vehicle|pod]]. You'll hit the four buttons to release your canopy, then you jump down. Your hurt and you need to heal up. Turn right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you can't get a map yet but enemies in your visual range will be highlighted. Move to the right and swap in your pistol. A patrol consisting of a [[Jiralhanae|Brute]] and several [[Unggoy|Grunts]] will come into view. Kill the Grunts quickly then bring up your SMG and take out the Brute. On Legendary you may want to consider grabbing a [[Type-25 Directed Energy Pistol|Plasma Pistol]], to knockout Brute armor in place of your SMG. As you approach the rotary circle right (counterclockwise) and take out the squad there. Come back to the left side where you will see a set of stairs. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade|Grenades]] and your Pistol and you should prevail relatively quickly. If not head right and get behind the squads, achieving relative surprise. Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the building with the stairs, you will see a side street that is well lit on the left go down it and on the right you will find a door that opens. Head through the building, and out into an open court where you will encounter Grunts. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper|Sniper Jackals]]. Kill them and if you're doing the campaign take the [[Type-50 Sniper Rifle System|Beam Rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.
You start the mission in your [[Single Occupant Exoatmospheric Insertion Vehicle|pod]]. Hit the four buttons to release your canopy, then jump down. You're hurt and need to heal up. Turn to your right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you won't have a map yet but enemies in your visual range will be highlighted in red. Move to the right and swap in your pistol. Look down the street and a patrol consisting of a [[Jiralhanae|Brute]] and several [[Unggoy|Grunts]] will come into view. Kill the Grunts quickly then bring up your SMG and take out the Brute. On Legendary you may want to consider grabbing a [[Type-25 Directed Energy Pistol|Plasma Pistol]], to knockout Brute armor in place of your SMG. As you approach the rotary, circle right (counterclockwise) and take out the squad there. Come back to the left side where you will see a set of stairs on a corner. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade|Grenades]] and your Pistol and you should prevail relatively quickly. Do not go to the left of the corner, it is a dead end street and you will be trapped with little cover.  If you're not confident in the direct approach, turn right and sneak around to the back of the formations.  You should be able to divide the groups and with a little surprise on your side kill them relatively quickly. Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the corner with the stairs, you will see a side street that is well lit on the left, go down it and on the right you will find a door that opens. Head through the building, and out into an open court where you will encounter Grunts. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper|Sniper Jackals]]. Kill them and if you're doing the campaign take the [[Type-50 Sniper Rifle System|Beam Rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.


Easy, huh?
Easy, huh?


==Hey Bub, We're not done yet!==
==Hey Bub, We're not done yet!==
So, You have your Legendary Shield, and you've completed the campaign already, why not just skip the rest of the level and skip from mission to mission? Well where's the fun in that?& Once you've completed [[Tayari Plaza (Level)|Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:  
So, You have your Legendary Shield, and you've completed the campaign already, why not just skip the rest of the level and skip from mission to mission? Well where's the fun in that? Once you've completed [[Tayari Plaza (Level)|Tayari Plaza]] head back down the stairs and out into the Crater Plaza. You'll notice that you're currently where [[Edward Buck|Buck's]] mission ended. Look around and you'll notice that the Superintendent is directing you with the billboards. Head through the blast door, and take care, your about to encounter your first multi-Brute squad escorting an [[Huragok|Engineer]]. Be careful as the Brutes will have an [[Overshield]]. Kill them quickly from range with your Beam Rifle, and move towards the waypoint on your HUD. Now you are truly in the open environment. You can use your map to go from mission to mission and find the fastest, or quietest way to each clue. You will be faced with the choice of running or fighting, and you'll be surprised at how many times fighting is easier than running. Keep at least one ranged weapon, two is better, but one will allow you to investigate new map areas without exposing yourself to danger. [[Jump Pack Brute|Jump Brutes]] and [[Brute Stalkers]] are the only Brutes with coverage of entire areas, so if you can kill at range, regular Brutes will never get a shot at you. (note: Causing a Brute to go Beserker will make him charge out of his area but quick, accurate, shooting will take them down before they can get to you). Each of the waypoints you are guided to will be trigger a mission when you find certain items:  
*[[Tayari Plaza (Level)|Tayari Plaza]]- Dare's Helmet
*[[Tayari Plaza (Level)|Tayari Plaza]]- Dare's Helmet
*[[Uplift Reserve (Level)|Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
*[[Uplift Reserve (Level)|Uplift Reserve]]- Optics for an [[F-99 Unmanned Combat Aerial Vehicle|F-99 drone]]
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== Where's the Beef? (Or, Running on Empty) ==
== Where's the Beef? (Or, Running on Empty) ==
So you've followed all the waypoints and all you have is an empty [[Type-25 Carbine|Spiker]] and a Plasma Pistol?  Have you been avoiding the sirens and ringing phones because you're afraid they're going to draw attention to you?  Well now you need to go back to these spots to collect [[Audio Log|audio logs]].  Collecting these does more than unlock the [[Sadie's Story|backstory]] to [[Halo 3: ODST]] and get you achievements, it also unlocks [[Supply Cache|Supply Caches]] around the map.  Inside these supply caches you'll find grenades, ammo for your SMG and Pistol, Sniper Rifles, [[M41 SSR MAV/AW Rocket Launcher|Rocket Launchers]] and even a few [[M274 Ultra-Light All-Terrain Vehicle|Mongooses]].  Supply Caches are equipped to resupply four players completely if they are all out of ammo.  The more audio logs you open the more caches you'll have access to, and the better chance you'll have at surviving.
So you've followed all the waypoints and all you have is an empty [[Type-25 Carbine|Spiker]] and a Plasma Pistol? Have you been avoiding the sirens and ringing phones because you're afraid they're going to draw attention to you? Well now you need to go back to these spots to collect [[Audio Log|audio logs]]. Collecting these does more than unlock the [[Sadie's Story|backstory]] to [[Halo 3: ODST]] and get you achievements, it also unlocks [[Supply Cache|Supply Caches]] around the map. Inside these supply caches you'll find grenades, ammo for your SMG and Pistol, Sniper Rifles, [[M41 SSR MAV/AW Rocket Launcher|Rocket Launchers]] and even a few [[M274 Ultra-Light All-Terrain Vehicle|Mongooses]]. Supply Caches are equipped to resupply four players completely if they are all out of ammo. The more audio logs you open the more caches you'll have access to, and the better chance you'll have at surviving.


== Is All That Firepower for Little Old Me? ==
== Is All That Firepower for Little Old Me? ==
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