Loadout: Difference between revisions
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:Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | :Secondary Weapon: [[Type-25 Directed Energy Pistol]] (Plasma Pistol) | ||
;'''Champion Gladiator''' | ;'''Champion Gladiator''' | ||
:Armor Ability: | :Armor Ability: Hologram | ||
:Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | :Grenade Number/Type: 3 [[Type-1 Antipersonnel Grenade]] (Plasma Grenade) | ||
:Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) | :Main Weapon: [[Type-1 Energy Weapon/Sword]] (Energy Sword) |
Revision as of 17:18, October 7, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
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