Loadout: Difference between revisions
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[[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | [[File:Loadouts.png|thumb|A Loadout selection for Spartans.]] | ||
'''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''. | '''Loadouts''' are classes that a player picks at both the beginning of a [[multiplayer]] match and during respawn in ''[[Halo: Reach]]''. | ||
==Overview== | ==Overview== |
Revision as of 14:46, August 21, 2010
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
Champion Armor Ability: Active Camouflage Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plamsa Grenade) Main weapon: Concussion Rifle Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol) Sources |