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*At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | *At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | ||
*At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator. | *At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator. | ||
*Once you get on a [[Banshee]] fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it(best done with [[Fuel Rod Gun|Fuel rod gun]] and other explosives).It will also appear in the | *Once you get on a [[Banshee]] fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it(best done with [[Fuel Rod Gun|Fuel rod gun]] and other explosives). It will also appear in the {{Levelname|Oracle}} but when approached close-up the texture will appear. | ||
===[[Easter Egg]]s=== | ===[[Easter Egg]]s=== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
*During the Phantom cutscene if you have subtitles enabled, there is a deleted line of dialogue that is never spoken, but wasn't removed from the subtitles. The line reads: "Scrape them as excrement from our boots". | *During the Phantom cutscene if you have subtitles enabled, there is a deleted line of dialogue that is never spoken, but wasn't removed from the subtitles. The line reads: "Scrape them as excrement from our boots". | ||
*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off | *During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | ||
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy heretic Banshee. This however, is quite a difficult tactic. | *During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy heretic Banshee. This however, is quite a difficult tactic. | ||
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level. | *Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level. | ||
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*Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | *Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | ||
*[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]]. | *[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]]. | ||
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo]] trilogy. | *This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo]] trilogy. | ||
*If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level. | *If you search around the station, you can find the bridge that leads from the labs to the central part of the station, which is the same that you use in the next level. | ||
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*The music that plays near the end of the level when the Heretic Leader escapes(before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | *The music that plays near the end of the level when the Heretic Leader escapes(before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | ||
*The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | *The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | ||
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | *At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | ||
*At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck. | *At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck. | ||
==Gallery== | ==Gallery== |
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