Rank (Halo: Reach): Difference between revisions
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The '''Ranking System''' in ''[http://halo.wikia.com/wiki/Halo:_Reach Halo: Reach]'' is based on Credits (cR) earned through [[Forge]], [[Multiplayer]], Campaign, and [[Firefight]] matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. [[Double Kill Medal|Double Kills]]) victory bonuses, [[commendations]], and Daily/Weekly challenges. | The '''Ranking System''' in ''[http://halo.wikia.com/wiki/Halo:_Reach Halo: Reach]'' is based on Credits (cR) earned through [[Forge]], [[Multiplayer]], Campaign, and [[Firefight]] matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. [[Double Kill Medal|Double Kills]]) victory bonuses, [[commendations]], and Daily/Weekly challenges. | ||
Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are likely to be a lot less than those that would be awarded for playing multiplayer via Xbox Live. All ranking is currently capped at Lt. Colonel Rank 3 at this time. | |||
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<nowiki>*</nowiki>In parenthesis is the number of Credits required to promote to the next rank,e.g. to advance from Captain Grade 3 to Major requires a gain of 46,000 cR. There is no minimum amount of cR required for any rank. | <nowiki>*</nowiki>In parenthesis is the number of Credits required to promote to the next rank,e.g. to advance from Captain Grade 3 to Major requires a gain of 46,000 cR. There is no minimum amount of cR required for any rank. |
Revision as of 19:20, September 24, 2010
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The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. Double Kills) victory bonuses, commendations, and Daily/Weekly challenges.
Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are likely to be a lot less than those that would be awarded for playing multiplayer via Xbox Live. All ranking is currently capped at Lt. Colonel Rank 3 at this time.
Rank | Image | Required no. of Credits* |
---|---|---|
Recruit |
0 cR (+7500 cR) | |
Private |
7500 cR (+2500 cR) | |
Corporal |
10000 cR (+5000 cR) | |
Corporal Grade 1 |
15000 cR (+5000 cR) | |
Sergeant |
20000 cR (+6250 cR) | |
Sergeant Grade 1 |
26250 cR (+6250 cR) | |
Sergeant Grade 2 |
32500 cR (+12500 cR) | |
Warrant Officer |
45000 cR (+33000 cR) | |
Warrant Officer Grade 1 |
78000 cR (+33000 cR) | |
Warrant Officer Grade 2 |
111000 cR
(+33000 cR) | |
Warrant Officer Grade 3 |
144000 cR
(+66000 cR) | |
Captain |
210000 cR (+23000 cR) | |
Captain Grade 1 |
233000 cR (+23000 cR) | |
Captain Grade 2 |
256000 cR (+23000 cR) | |
Captain Grade 3 |
279000 cR (+46000 cR) | |
Major |
325000 cR (+25000 cR) | |
Major Grade 1 |
350000 cR (+25000 cR) | |
Major Grade 2 |
375000 cR (+25000 cR) | |
Major Grade 3 |
400000 cR (+50000 cR) | |
Lt. Colonel |
450000 cR (+30000 cR) | |
Lt. Colonel Grade 1 |
480000 cR (+30000 cR) | |
Lt. Colonel Grade 2 |
510000 cR (+30000 cR) | |
Lt. Colonel Grade 3 |
540000 cR |
*In parenthesis is the number of Credits required to promote to the next rank,e.g. to advance from Captain Grade 3 to Major requires a gain of 46,000 cR. There is no minimum amount of cR required for any rank.
Sources
Bungie.net