Keepaway: Difference between revisions
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Keepaway Mode is the [[Halo Wars]] adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory. | '''Keepaway Mode''' is the ''[[Halo Wars]]'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. Capture three to five sentinels to claim victory. | ||
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies. | The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies. | ||
[[Category:Halo Wars]] | [[Category:Halo Wars]] |
Revision as of 14:17, March 11, 2010
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Keepaway Mode is the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory.
The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.