Sacred Icon (Level): Difference between revisions
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*When a game play starts, for some unknown reason, your [[Type-51 Carbine|Carbine]] will be maxed out and even though you fire 3 rounds into the Enforcer, your carbine will have a full magazine. This is similar to when the Arbiter shoots at the Heretic Leader's banshee, and no rounds or charge is expended on the weapon. | *When a game play starts, for some unknown reason, your [[Type-51 Carbine|Carbine]] will be maxed out and even though you fire 3 rounds into the Enforcer, your carbine will have a full magazine. This is similar to when the Arbiter shoots at the Heretic Leader's banshee, and no rounds or charge is expended on the weapon. | ||
*Notice when sliding down the last [[Piston]] in the level, there will be snow in the tunnel even though you're inside of a fully concealed tunnel. The snow could possibly be Flood ash. | *Notice when sliding down the last [[Piston]] in the level, there will be snow in the tunnel even though you're inside of a fully concealed tunnel. The snow could possibly be Flood ash. | ||
*There's a [[Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets. | *There's a [[Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets. Could this be a possible '7' reference, Bungies favorite number? (6+3=9-2=7) | ||
*When you get to the first dead brute there wll be a plasma rifle near his body instead of a brute plasma rifle. | *When you get to the first dead brute there wll be a plasma rifle near his body instead of a brute plasma rifle. | ||
*There's a [[Carbine]] that can hold '96' rounds of ammo instead of the '72' limit. | *There's a [[Carbine]] that can hold '96' rounds of ammo instead of the '72' limit. |