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Halo: Reach: Difference between revisions

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Revision as of 02:32, November 26, 2009

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Halo: Reach (previously known as "Halo 4" [1]) is a first-person shooter video game set in the Halo universe, in-development by Bungie, LLC. [2][3]. It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009 in Los Angeles, California, and is set for release in Fall 2010 [4]. Bungie President Harold Ryan commented that Reach may include Project Natal features [5].

An invite to the Multiplayer Beta is included with Halo 3: ODST, with a planned release for Spring 2010.

Development

"Where there will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the foundation."
— Bungie Community Manager, Brian Jarrard.

Reach has been in development since the completion of Halo 3, in the tradition of a full three year cycle, and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach [6]. While only a year away from release, Reach's environment architecture, cinematic script, and most in-game encounters have been either completely finished or polished [7]; in addition, many properties of Reach have been placed in the game and are currently playable.

Appearances

Characters

Locations

Organizations

Vehicles

Trivia

  • In an interview with GameTrailers TV, Joseph Staten confirmed that SPARTANs will be featured in the game. [8].
  • In an interview with Worthplaying, Brian Jarrard hinted that Gunnery Sergeant Edward Buck, one of the main characters in ODST, may be featured as one of the main characters in Reach. In that same interview, he also confirmed that the new game was a prequel to the events in Halo: Combat Evolved[9]
  • On December 12, 2009, during the Spike TV 2009 VGAs, an exclusive look at Halo: Reach will premiere [10].

Sources

Links

Internal

External

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