Halo: Reach: Difference between revisions

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==Development==
==Development==
Halo: Reach has been in development since completion of Halo 3, in a full three year cycle, unlike the shorter time spent on Halo 3: ODST, and uses a new game engine created for the game, described by Brian Jarrard as; "Where will be a full three-year cycle, it's got all-new tech, akin to the change from ''[[Halo 2]]'' to [[Halo 3]], not like ''ODST'', which is just built on top of the  foundation."
Halo: Reach has been in development since the completion of Halo 3, in a full three year cycle, unlike the shorter time spent on Halo 3: ODST, and uses a new game engine created for the game, described by Brian Jarrard as; "Where will be a full three-year cycle, it's got all-new tech, akin to the change from ''[[Halo 2]]'' to [[Halo 3]], not like ''ODST'', which is just built on top of the  foundation."
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Revision as of 02:37, September 24, 2009

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Halo: Reach (also known as "Halo 4" [1]) is a first-person shooter video game set in the Halo universe, developed by Bungie, LLC., set on the Human world of Reach [2][3]. It was announced by Joe Staten at Microsoft's E3 2009 Media Briefing, and is set for a Fall 2010 release [4]. Bungie President Harold Ryan commented that Reach may include Project Natal features [5].

An invite to the Multiplayer Beta for Halo: Reach is included with Halo 3: ODST.

Development

Halo: Reach has been in development since the completion of Halo 3, in a full three year cycle, unlike the shorter time spent on Halo 3: ODST, and uses a new game engine created for the game, described by Brian Jarrard as; "Where will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which is just built on top of the foundation." Template:Sectstub

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