Assault on the Control Room (Level): Difference between revisions

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from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health normally, so get in the gunner seat of the [[Warthog]] and gun the Ghost down. 3) Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[Rocket Launcher]] for later, however. In my opinion, you should do a combination of the above. If you adore the sniper, go ahead and grab it. (While you're at it, snipe the Shade turrent on top of the massive rock-it is sort of hard to reach otherwise.) Get a Gunner and Passenger for your Warthog and roll on! A hint on taking down the [[Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and make you skid, making you an easy target. Remain on the ice, circle the Wraith, and the gunner will destroy the Wraith with ease.
from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health normally, so get in the gunner seat of the [[Warthog]] and gun the Ghost down. 3) Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[Rocket Launcher]] for later, however. In my opinion, you should do a combination of the above. If you adore the sniper, go ahead and grab it. (While you're at it, snipe the Shade turrent on top of the massive rock-it is sort of hard to reach otherwise.) Get a Gunner and Passenger for your Warthog and roll on! A hint on taking down the [[Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and make you skid, making you an easy target. Remain on the ice, circle the Wraith, and the gunner will destroy the Wraith with ease.
==Trivia==
==Trivia==
*In the circular rooms you may hear a roaring sounds. Deceptively similar sounds may be heard in Planar Sphere in ''Baldur's Gate II: The Shadows of Amn''. It may be heard in the level [[Two Betrayals]] as well as here.
*In the circular rooms you may hear a roaring sound. Deceptively similar sounds may be heard in Planar Sphere in ''Baldur's Gate II: The Shadows of Amn''. It may be heard in the level [[Two Betrayals]] as well as here.
*When you're  passing the bridge driving a [[Scorpion]] you can hear the sound of cracking glass, despite the bridge windowpanes are not being broken.
*When you're  passing the bridge driving a [[Scorpion]] you can hear the sound of cracking glass, despite the bridge windowpanes are not being broken.
*If you're breaking the windowpanes in the circular rooms, they will be in one piece again in the level [[Two Betrayals]].
*If you're breaking the windowpanes in the circular rooms, they will be in one piece again in the level [[Two Betrayals]].
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*At the part when you get the Banshee, if you fly upwards at a 90 degree angle and fire either your plasma cannons or fuel rod cannon, they will go at another 90 degree angle behind you.
*At the part when you get the Banshee, if you fly upwards at a 90 degree angle and fire either your plasma cannons or fuel rod cannon, they will go at another 90 degree angle behind you.
*At the part where you emerge onto a bridge that overlooks the control room, if you're fast enough, you can hijack one of the two Banshees that are parked. If you do this, you can simply fly over the pyramid and skip fighting your way up. The best way is to get a Sniper Rifle and snipe the two elites that can get to the Banshee before you. Also, if you chose this method, you do not have to fight the two Hunters at the top of the Control Room spire (or anything else) near the elevated platform. The two at the bottom may or may not load. There will still be a few Elites, including a [[Zealot]], behind the first door to the control room.
*At the part where you emerge onto a bridge that overlooks the control room, if you're fast enough, you can hijack one of the two Banshees that are parked. If you do this, you can simply fly over the pyramid and skip fighting your way up. The best way is to get a Sniper Rifle and snipe the two elites that can get to the Banshee before you. Also, if you chose this method, you do not have to fight the two Hunters at the top of the Control Room spire (or anything else) near the elevated platform. The two at the bottom may or may not load. There will still be a few Elites, including a [[Zealot]], behind the first door to the control room.
*If you lure a piloted Banshee into the Control room, the cutscene then shows the Banshee soon splattering Master Chief but the dialogue continues the same, as if [[Master Chief]] were alive.
*If you lure a piloted Banshee into the Control room, the cutscene then shows the Banshee soon splattering Master Chief but the dialog continues the same, as if [[Master Chief]] were alive.
*If you were able to grab a [[Banshee]] on the bridge overlooking the control room, and use it to defeat the enemies past the first door/and or just fly it into the hallways, it shows in the ending cutscene behind Master Chief.
*If you were able to grab a [[Banshee]] on the bridge overlooking the control room, and use it to defeat the enemies past the first door/and or just fly it into the hallways, it shows in the ending cutscene behind Master Chief.
*This level has the most Lekgolo (Hunters), with 12 in the level (which varies from difficulty settings).
*This level has the most Lekgolo (Hunters), with 12 in the level (which varies from difficulty settings).
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*It is possible to get an [[Early Banshee]] before the bridge. Through this cheat, if you fly it high enough past certain points of the level, the enemies won't respawn for the rest of the level leaving empty vehicles and thus can be a good lifesaver on high difficulties. However bodies and ammo won't spawn either.
*It is possible to get an [[Early Banshee]] before the bridge. Through this cheat, if you fly it high enough past certain points of the level, the enemies won't respawn for the rest of the level leaving empty vehicles and thus can be a good lifesaver on high difficulties. However bodies and ammo won't spawn either.
*At the last part of the level, if you use a Ghost and time it correctly, you can have it ram you through the first door of the control room and the enemies there will not respond to anything the player does (killing one of them will not alert the others, they will not notice a plasma grenade stuck to their head, etc.). This can also be done with a Banshee although a bit more difficult.
*At the last part of the level, if you use a Ghost and time it correctly, you can have it ram you through the first door of the control room and the enemies there will not respond to anything the player does (killing one of them will not alert the others, they will not notice a plasma grenade stuck to their head, etc.). This can also be done with a Banshee although a bit more difficult.
*No less than three hidden [[active camouflage|active camos]] can be discovered in this level. First, in the corridor filled with [[Stealth Elites]], after you have killed all the [[Elites]], go towards the end and look behind you. There, just in front of the second supporting structure to your right, there will be an active camouflage. This usually is only found if you already know of its location or stumbled across it by accident. If you just charge and avoid the fight with the Elites (not advisable as they ''will'' kill you), you will definitely miss it. In addition, the second [[active camo]] is found after you have come out of the enormous cave and defeated the Covenant reinforcements. There, there should be a tall building to your right, where more [[Covenant]] will come pouring out ([[Elite]]s, [[Jackal]]s, and [[Grunt]]s). You can either kill all of them but probably lose a health, or you can get out and nade-spam the entrance, as they will come charging out. After going into the structure, kill the two [[active camo]] Elites and snag your prize behind the pillar. Warning! If you take too long, two Elites will fire upon you from yet another entrance (there are three entrances to that structure).
*No less than three hidden [[active camouflage|active camos]] can be discovered in this level. First, in the corridor filled with [[Stealth Elites]], after you have killed all the [[Elites]], go towards the end and look behind you. There, just in front of the second supporting structure to your right, there will be an active camouflage. This usually is only found if you already know of its location or stumbled across it by accident. If you just charge and avoid the fight with the Elites (not advisable as they ''will'' kill you), you will definitely miss it. In addition, the second [[active camo]] is found after you have come out of the enormous cave and defeated the Covenant reinforcements. There, there should be a tall building to your right, where more [[Covenant]] will come pouring out ([[Elite]]s, [[Jackal]]s, and [[Grunt]]s). You can either kill all of them but probably lose a health, or you can get out and grenade-spam the entrance, as they will come charging out. After going into the structure, kill the two [[active camo]] Elites and snag your prize behind the pillar. Warning! If you take too long, two Elites will fire upon you from yet another entrance (there are three entrances to that structure).
*If you use the first [[active camo]] mentioned above, you will have just enough time to run continuously through the upcoming circular room, then out to the outdoor bit, and get the [[banshee]]. Wait one or two seconds later, and the [[elite]] would have got in the [[banshee]], so be quick. It's good to kill the hunters in the room and the [[grunt]]s/[[jackals]] in the hallway, then go back for the [[active camo|camo]], otherwise you might waste time and it'll run out.
*If you use the first [[active camo]] mentioned above, you will have just enough time to run continuously through the upcoming circular room, then out to the outdoor bit, and get the [[banshee]]. Wait one or two seconds later, and the [[elite]] would have got in the [[banshee]], so be quick. It's good to kill the hunters in the room and the [[grunt]]s/[[jackals]] in the hallway, then go back for the [[active camo|camo]], otherwise you might waste time and it'll run out.
*On the same structure, after going up the ramp tilted upwards and killing the two Elites, you will have a good sniping shot. From here, you can easily take out the [[Wraith]] with your rocket.  
*On the same structure, after going up the ramp tilted upwards and killing the two Elites, you will have a good sniping shot. From here, you can easily take out the [[Wraith]] with your rocket.  
* If you go out the only other "entrance", you will be in a place where you will arrive later on the Scorpion. It is advisable to use your active camouflage first here, as there are more enemies here, patrolling. Watch out for the Shade: it is hard to kill from a bad angle. After killing the enemies beforehand, grab your health pack (if needed) and some extra ammo.
* If you go out the only other "entrance", you will be in a place where you will arrive later on the Scorpion. It is advisable to use your active camouflage first here, as there are more enemies here, patrolling. Watch out for the Shade: it is hard to kill from a bad angle. After killing the enemies beforehand, grab your health pack (if needed) and some extra ammo.
*This is one of the only levels in which a Zealot wields a [[plasma rifle]] rather than an [[Energy Sword]].
*This is one of the only levels in which a Zealot wields a [[plasma rifle]] rather than an [[Energy Sword]].
*The part Rolling Thunder is a reference to medal of honor becuase in medal of honor:frontlines there is a level called rolling thunder.
*The part Rolling Thunder is a reference to medal of honor because in medal of honor:frontlines there is a level called rolling thunder.
*If playing on Co-op it is possible to reach both banchees before the elites on any difficulty.  
*If playing on Co-op it is possible to reach both Banshees before the Elites on any difficulty.  
*If you use the trick to get the "Early" Banshee, and you flew very high, and you don't face any Covenant near or around the control room, and you try to proceed the normal way down to the bottom of the control room spire(through the other door on the snow bridge), the last door will be locked(lit in red).
*If you use the trick to get the "Early" Banshee, and you flew very high, and you don't face any Covenant near or around the control room, and you try to proceed the normal way down to the bottom of the control room spire(through the other door on the snow bridge), the last door will be locked(lit in red).


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