Class-2 directed energy cannon: Difference between revisions
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m (Twin Plasma Cannon moved to Twin Plasma Cannons over redirect: I'd like to emphasize on "Twin" It's 2 plasma Cannons. Even the manual refers to them as "Twin Plasma CannonS") |
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| range=Medium | | range=Medium | ||
| era=[[Halo CE]],[[Halo 2]] and [[Halo 3]] | | era=[[Halo CE]],[[Halo 2]] and [[Halo 3]] | ||
| counterpart=[[M41 Light Anti-Aircraft Gun | | counterpart=[[M41 Light Anti-Aircraft Gun]] | ||
| counterwep=[[102mm HEAT]] rockets | | counterwep=[[102mm HEAT]] rockets | ||
| affiliation=[[Covenant Loyalist]], [[Covenant Separatist]] | | affiliation=[[Covenant Loyalist]], [[Covenant Separatist]] | ||
}} | }} | ||
'''Twin Plasma Cannons''' are a standard weapon mounted on light vehicles, like the [[Ghost]] or the [[Banshee]]. | |||
== Summary == | |||
It is a very powerful against [[energy shields]], but | The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250kW range). It is a very powerful against [[energy shields]], but not so powerful against flesh. | ||
Its major advantage is its rapid rate of fire: 420 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks. | Its major advantage is its rapid rate of fire: 420 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks. | ||
It uses energy from the power core of the vehicle where is mounted, and, when it uses the boost, it cannot fire. | It uses energy from the power core of the vehicle where it is mounted, and, when it uses the boost, it cannot fire. | ||
==Trivia== | ==Trivia== | ||
*When you are hit by a plasma bolt fired from this weapon, you run slower. | *When you are hit by a plasma bolt fired from this weapon, you run slower. | ||
*While boosting, you cannot fire the Plasma Cannons |
Revision as of 23:41, February 5, 2008
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Twin Plasma Cannons are a standard weapon mounted on light vehicles, like the Ghost or the Banshee.
Summary
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250kW range). It is a very powerful against energy shields, but not so powerful against flesh.
Its major advantage is its rapid rate of fire: 420 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks.
It uses energy from the power core of the vehicle where it is mounted, and, when it uses the boost, it cannot fire.
Trivia
- When you are hit by a plasma bolt fired from this weapon, you run slower.
- While boosting, you cannot fire the Plasma Cannons