How to Make Floating Objects in Forge: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
{{cleanup}}
[[Image:14328400-Full.jpg|thumb|right|An Example of Floating Platforms.]]
The following is how to make make floating objects, bases, etc in the [[Forge]] mode of [[Halo 3]].
In Halo 3`s Multiplayer [[Forge]] mode it is possible to create floating objects or bases (also known as Sky Bases). There are two ways of doing this.


==Floating Base==
=== Method One ===
This glitch allows you to spawn floating objects in any Forge editable map.
Method One is to stack a number of objects, such as crates or containers on top of each other. Once you have reached the desired height, place a Receiver Teleporter Node on top the stack. Wait a few moments for the crates and teleporter to settle, then delete everything but the teleporter node. Afterwards, place an object on top, such as a crate, container or pallet. To prevent the object from falling due to nearby explosions or contact, place a weapon holder on top of it.
=== Method Two ===
Method Two is better if you wish to create really high platforms, or save time and effort. However for this method, you will either need a partner or a second controller. First, have your partner spawn a crate, and raise it to the preferred height. Then, spawn a Receiver Teleporter Node and place it on the crate -- wait a few moments. Have your partner delete the crate, and then place another crate on top of the teleporter node. To prevent the object from falling due to nearby explosions or contact, place a weapon holder on top of it.  


1. Load a map into the Forge.(Such as [[Sandtrap]])
=== ForgeHub Video Tutorial ===
<youtube>ufswuEv15kc</youtube>


2. Take a Radio Antenna or a Crate and stack them to your desired height.
=== Falling Fusion Coils ===
 
You can also create falling [[Fusion Core]]'s to create a feeling as if your map is being bombed. Simply follow the instructions in the "Floating Platforms" section above, but instead of placing a crate on top of the receiver node, place a fusion coil instead. Wait a few moments, and delete the node, and then give the fusion coil a slight nudge. Now when you play the game, fusion coils will fall and explode giving the feeling of a bombardment.
3. Spawn a Receiving Teleporter and flip it so that the flat is facing up. Delete the towers, crates, etc.
 
 
[[Category:Halo 3]] [[Category:Games]]
4. Put anything you want on the Teleporter and it will float.
 
This can be used to makes floating bases, objects, etc in your map.
 
Two people can work together to avoid the annoyance of stacking.
Player1 should spawn a large heavy object like a crate, and hold it in the air. Player2 should place the teleporter on the box. (If the object to be floated comes to a complete stop in any location, it may spawn from that location. A solid tower to the ground is not necessary. If one player holds an object still, an object falling on it may come to a complete stop, and can be spawned in the air.)
 
This glitch can also create falling objects.  You must place the object to fall on something heavier than itself. An upside down tank is best for things such as warthogs and drop pods.
 
Note: Teleporters are not the only object that can be used in the float glitch. Weapon holders, power ups and machine gun turrets can be used as well.
Note: One user has found that Sending Teleporters can be used in very tall stacks to make the stack less wobbly.
 
==Falling Fusion Coils==
If you want your map to look like it's being bombed, use the method above. When you reach the height you want, Place a [[Fusion Core]] on top then delete the tower. Once the match starts, you will have Fusion Cores falling from the sky. Note- You can also set your respawn time to 10 or 0 seconds.(set run-time minimum and maximum to max setting to do this)
There is a much easier method however.  It requires two people.  Player 1 makes a sniper rifle and takes it.  Player 2 flies up as high as he or she can, and makes a fusion coil. P2 then presses 'x' to go to the summary screen, then 'x' again to go to the advanced screen.  He/she then sets all of the numbers to the highest they will go.  P2 then drops the coil, and Player 1 shoots it.  Whenever the coil explodes is where it will fall from.  Every time the fusion coil explodes, a new one is formed.  P.S. - This will eat your budget alive.
-------This can be done by yourself too.  Grab a sniper rifle and go into editor mode.  Then spawn the fusion coil and grab it.  Rise to your desired height and level yourself so that the coil is right in front and level with you.  Go back to normal and sniper the coil before it falls, and it will spawn where it exploded.
 
Another way to do this is on the halo 3 multilayer map Epitaph.  Load the floating platform with fusion coils so every coil is on it. Then make them instantly respawn.  Now if you shoot a coil it will cause the platform to fly all the way to the top of the map.  Now the fusion coils will respawn where the platform is and you have a rain of fusion coils.  
[[Category:Halo 3]]
 
[[Category:Glitches]]

Revision as of 00:32, February 20, 2008

File:14328400-Full.jpg
An Example of Floating Platforms.

In Halo 3`s Multiplayer Forge mode it is possible to create floating objects or bases (also known as Sky Bases). There are two ways of doing this.

Method One

Method One is to stack a number of objects, such as crates or containers on top of each other. Once you have reached the desired height, place a Receiver Teleporter Node on top the stack. Wait a few moments for the crates and teleporter to settle, then delete everything but the teleporter node. Afterwards, place an object on top, such as a crate, container or pallet. To prevent the object from falling due to nearby explosions or contact, place a weapon holder on top of it.

Method Two

Method Two is better if you wish to create really high platforms, or save time and effort. However for this method, you will either need a partner or a second controller. First, have your partner spawn a crate, and raise it to the preferred height. Then, spawn a Receiver Teleporter Node and place it on the crate -- wait a few moments. Have your partner delete the crate, and then place another crate on top of the teleporter node. To prevent the object from falling due to nearby explosions or contact, place a weapon holder on top of it.

ForgeHub Video Tutorial

<youtube>ufswuEv15kc</youtube>

Falling Fusion Coils

You can also create falling Fusion Core's to create a feeling as if your map is being bombed. Simply follow the instructions in the "Floating Platforms" section above, but instead of placing a crate on top of the receiver node, place a fusion coil instead. Wait a few moments, and delete the node, and then give the fusion coil a slight nudge. Now when you play the game, fusion coils will fall and explode giving the feeling of a bombardment.