Military base: Difference between revisions
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UNSC Bases are flexible, using various designs, terrain, and functions in their setup, allowing their occupants the best degree of flexibility possible. Incorporating existing and specialty equipment, ranging from [[UNSC Halo 3 Base|old 20th Century bunkers]] to [[Alpha Base|Forerunner mesas]], to areas [[Firebase|built from the ground up]] by the UNSC, there are many different types. | UNSC Bases are flexible, using various designs, terrain, and functions in their setup, allowing their occupants the best degree of flexibility possible. Incorporating existing and specialty equipment, ranging from [[UNSC Halo 3 Base|old 20th Century bunkers]] to [[Alpha Base|Forerunner mesas]], to areas [[Firebase|built from the ground up]] by the UNSC, there are many different types. | ||
Revision as of 13:11, April 27, 2008
Template:Ratings UNSC Bases are flexible, using various designs, terrain, and functions in their setup, allowing their occupants the best degree of flexibility possible. Incorporating existing and specialty equipment, ranging from old 20th Century bunkers to Forerunner mesas, to areas built from the ground up by the UNSC, there are many different types.
Structure
Typically, UNSC Bases incorporate facilities for storage of weapons, ammunition and equipment, as well as barrack facilities for the personnel that staff it. They are often equipped with heavy defences, such as autocannons to fend off assaults from Covenant air and ground forces. Normally, arrangements are made for the storage of vehicles for transport and combat, such as Warthogs, in a "parking lot"[1], allowing fast transport to and from the base.
Facilities for aircraft, such as Pelican dropships and Sparrowhawk gunships, are standard and, indeed, vital for the bases survival, allowing response to aerial threats, such as Banshee's.
Since at least November, 2552, the UNSC has used energy shields, reverse-engineered from Covenant technology, to protect their bases, such as Crow's Nest (Base)[2]
Hazards
Because of their stationary nature, the fact that UNSC bases do not move means that they make a promising option for Covenant assault by either ground or air forces, as well as making an easy target for Wraith artillery and orbital bombardment. Usually, if things reach this stage, there is little that can be done to defend the base, as the Covenant's overwhelming firepower wipes the area out.
Known Bases
- Firebase Bravo[3] Destroyed by Covenant Hunters on Sigma Octanus.
- Camp Hathcock[4] Overrun by infantry on Reach
- Camp Independence[5]
- Alpha Base[6] Installation 04. Abandoned by UNSC infavour of total assault and occupation of enemy cruiser Truth and Reconciliation.
- Chawla Base[7] Boston, United Republic of North America, Status Unknown.
- Diego Garcia[8] Status Unknown.
- Segundo Terra[9] Status Unknown.
- Camp Currahee[10] planet Onyx, destroyed with planet.
- Outpost C9[11]
- Crow's Nest[12] Destroyed by Covenant Loyalist assault, many of its occupants butchered by Brutes.
- Rat's Nest Operational.
Sources
- ^ http://www.halowars.com/forums/thread/130503.aspx Halo Wars December update.
- ^ Halo 3, Crow's Nest (Level); tech: "Shielding failed. They're down and charging"
- ^ Halo: The Fall of Reach
- ^ Halo:The Fall of Reach
- ^ Halo:First Strike
- ^ Halo:The Flood
- ^ I Love Bees
- ^ Halo 2
- ^ Halo:Ghosts of Onyx
- ^ Halo:Ghosts of Onyx
- ^ Halo 2
- ^ Halo 3