Da Vinci Code objects: Difference between revisions
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DavidJCobb (talk | contribs) m (moved Easter Egg Towers to Da Vinci Code Objects: Not just eggs. "Da Vinci Code" is the popular term used to refer to untextured objects. There are no accurate terms that would be appropriate for the page title.) |
DavidJCobb (talk | contribs) (Intro rewritten and article restructured in accordance with the name change. GenHeed, please add info on other objects.) |
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{{era|H3}} | {{era|H3}} | ||
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The ''' | The '''Da Vinci Code Objects''' are untextured objects that appear in some of ''[[Halo 3]]''<nowiki/>'s levels. These objects end up using a default texture: a grid of letters and numbers. The name was likely inspired from the default texture's slight visual similarity to the "[[Wikipedia:cryptex|cryptex]]" featured in Dan Brown's ''[[Wikipedia:The Da Vinci Code|The Da Vinci Code]]''. | ||
== | == Easter Eggs == | ||
<video name="Halo_3_-_Easter_Eggs_On_Sandtrap" width="200" align="right"/> | <video name="Halo_3_-_Easter_Eggs_On_Sandtrap" width="200" align="right"/> | ||
<video name="Halo_3_-_Easter_Eggs_On_Sandbox" width="200" align="right"/> | <video name="Halo_3_-_Easter_Eggs_On_Sandbox" width="200" align="right"/> | ||
On [[Sandtrap (Level)|Sandtrap]] and [[Sandbox (Level)|Sandbox]], spherical untextured objects have been found. These objects, dubbed "easter eggs", are located near or inside large, tower-like [[Forerunner]] structures, and in both levels serve to keep the player from exiting the level. | |||
In Sandtrap, the Eggs fire orange beams into the sand whenever a player tries to exit the map; these beams activate [[Brute Landmine]]s that are buried along the level's perimeter. In Sandbox, the Eggs fire subtler but more powerful beams directly at escaping players, killing such players almost instantly. In both cases, the Eggs' kills are attributed to [[Guardians|The Guardians]]. | In Sandtrap, the Eggs fire orange beams into the sand whenever a player tries to exit the map; these beams activate [[Brute Landmine]]s that are buried along the level's perimeter. In Sandbox, the Eggs fire subtler but more powerful beams directly at escaping players, killing such players almost instantly. In both cases, the Eggs' kills are attributed to [[Guardians|The Guardians]]. | ||
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== Trivia == | == Trivia == | ||
* | *The default texture appears to be a [[Wikipedia:UV mapping|UV-unwrapped]] image (used to help artists paint textures onto 3D models). The image consists of a grid, with each tile containing a letter of the alphabet. | ||
*The Sandbox Easter Eggs' beams can be blocked with [[Forge Objects]], rendering the Eggs harmless; [[Bubble Shield]]s also provide temporary protection. | |||
*The Sandbox Eggs' beams can be blocked with [[Forge Objects]], rendering the Eggs harmless; [[Bubble Shield]]s also provide temporary protection. | |||
==Gallery== | ==Gallery== |
Revision as of 21:12, October 22, 2009
Template:Ratings The Da Vinci Code Objects are untextured objects that appear in some of Halo 3's levels. These objects end up using a default texture: a grid of letters and numbers. The name was likely inspired from the default texture's slight visual similarity to the "cryptex" featured in Dan Brown's The Da Vinci Code.
Easter Eggs
<video name="Halo_3_-_Easter_Eggs_On_Sandtrap" width="200" align="right"/> <video name="Halo_3_-_Easter_Eggs_On_Sandbox" width="200" align="right"/> On Sandtrap and Sandbox, spherical untextured objects have been found. These objects, dubbed "easter eggs", are located near or inside large, tower-like Forerunner structures, and in both levels serve to keep the player from exiting the level.
In Sandtrap, the Eggs fire orange beams into the sand whenever a player tries to exit the map; these beams activate Brute Landmines that are buried along the level's perimeter. In Sandbox, the Eggs fire subtler but more powerful beams directly at escaping players, killing such players almost instantly. In both cases, the Eggs' kills are attributed to The Guardians.
To get a closer look at the Eggs in Sandtrap, you'll need to overload the boundaries using Trip Mines, and then walk outside of the map. From there, you must use Theater to fast forward to where you exited the map, detach the camera, and fly up to the upper portions of the towers, where the Eggs can be seen. It is also possible to look at the UNSC Aegis Fate using this method; the camera can be moved into its hangar.
To see the eggs on Sandbox, two players must cooperate. One player (Person A) must, while in Edit Mode, exit the map from the Sky Bubble by spawning a Teleporter outside of the map. Person A must then fly to a tower (but watch out for kill barriers) and spawn a turret against the light in the tower. A second player (Person B) must then man the turret and have Person A pick the turret up. Person A should drag Person B up the wall while B is still against it. Towards the middle of the light, the Easter Egg can be seen.
Trivia
- The default texture appears to be a UV-unwrapped image (used to help artists paint textures onto 3D models). The image consists of a grid, with each tile containing a letter of the alphabet.
- The Sandbox Easter Eggs' beams can be blocked with Forge Objects, rendering the Eggs harmless; Bubble Shields also provide temporary protection.
Gallery
- 11030179-Full.jpg
An Easter Egg on Sandtrap.
- 11169437-Full.jpg
How far away it is.
- Egg.jpg
A Sandtrap Egg firing its beam.
- Sandboxegg.jpg
An Easter Egg on Sandbox.