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On Halo 2, a way of doing this is on the multiplayer level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have him/her [[melee]] the shield, preferably with the [[energy sword]], and then assassinate the player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasming and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim", its arms will shake in a swimming fashion. | On Halo 2, a way of doing this is on the multiplayer level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have him/her [[melee]] the shield, preferably with the [[energy sword]], and then assassinate the player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasming and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim", its arms will shake in a swimming fashion. | ||
Also, in the campaign level [[Gravemind (level)]], it is possible to stretch grunt bodies. To do this you must wield a brute shot, and when clearing covenant jails, melee the grunt bodies into the cell. There should be a small pit at the back of the cell, and meleeing the grunt bodies to the invisible wall should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit. | |||
==[[Halo 3]]== | ==[[Halo 3]]== |
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