AV-14 Hornet: Difference between revisions

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{{era|CH|H3|HW}}
{{era|CH|H3|HW}}
{{Ratings}}
{{Ratings}}
{{Ship
{{Ship
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The Hornet is a vertical take off and landing vehicle (VTOL) that has been in service for over 28 years and serves as the UNSCs rapid assault and reconnaissance vehicle. The Hornet is an atmospheric craft and as such cannot be deployed by orbital cruisers unless a [[UNSC Frigate|ship]] rated for atmospheric entry can deliver Hornets to the battlefield; nevertheless, it is easier for Hornets to be deployed from an air base located on the surface than from a ship.
The Hornet is a vertical take off and landing vehicle (VTOL) that has been in service for over 28 years and serves as the UNSCs rapid assault and reconnaissance vehicle. The Hornet is an atmospheric craft and as such cannot be deployed by orbital cruisers unless a [[UNSC Frigate|ship]] rated for atmospheric entry can deliver Hornets to the battlefield; nevertheless, it is easier for Hornets to be deployed from an air base located on the surface than from a ship.


The Hornet consists of a one-man cockpit and a rear section extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be an advanced Turboprop Engine on gyro rotators at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a Target Acquisition and Designation System, along with cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers <ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]] belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit. The Hornet is slightly larger than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee.  
The Hornet consists of a one-man cockpit and a rear section extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be an advanced Turboprop Engine on gyro rotators at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a Target Acquisition and Designation System, along with cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers <ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]] belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit. The Hornet is slightly larger than the [[Covenant]] [[Banshee]].<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee.  


The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire. However, the [[M41 Light Anti-Aircraft Gun]] on the Warthog is capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one-hit kills.
The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire. However, the [[M41 Light Anti-Aircraft Gun]] on the Warthog is capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one-hit kills.
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===Disadvantages===
===Disadvantages===
While the AV-14 Hornet has a wide variety of roles and advantages its greatest weakness is its small size and armor. Because the AV-14 is so small its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, high viscosity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel.
While the AV-14 Hornet has a wide variety of roles and advantages its greatest weakness is its small size and armor. Because the AV-14 is so small its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, high velcovity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel.


===Transport Hornet===
===Transport Hornet===
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*In Campaign, it is best to give your [[Marine]] allies a heavy weapon like a [[Rocket Launcher]], they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*In Campaign, it is best to give your [[Marine]] allies a heavy weapon like a [[Rocket Launcher]], they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down pretty quick on higher difficulty's.
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down pretty quick on higher difficulty's.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed, be cautious of the other scarab trying to attack you though.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed, be cautious of the other scarab trying to attack you though.  


===Multiplayer===
===Multiplayer===
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*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
*[[Banshee]] - The Covenant counterpart of the Hornet.
*[[Banshee]] - The Covenant counterpart of the Hornet.
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{{Template:UNSCDF Aircraft}}
{{Halo Wars UNSC Units}}
{{Halo Wars UNSC Units}}
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