Experience point: Difference between revisions

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*Quit/Disconnect: -1 EXP
*Quit/Disconnect: -1 EXP


EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, you will still be penalized as if you had quit the match through the menu.
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage you will still be penalized as if you had quit the match through the menu.


In a [[Lone Wolves|free-for-all]] match, a player is considered to have won if he finishes in the top three, or in a team match, a player wins if his team wins.
In a [[Lone Wolves|free-for-all]] match, a player is considered to have won if he finishes in the top three, or in a team match, a player wins if his team wins.

Revision as of 11:48, April 10, 2008

Template:Ratings EXP (Experience Points) are awarded to players based on their performance in a Halo 3 multiplayer match. Along with skill, EXP determines a player's rank and advancement in rank. Points are awarded thusly[1]:

  • Win: 1 EXP
  • Lose: 0 EXP
  • Quit/Disconnect: -1 EXP

EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage you will still be penalized as if you had quit the match through the menu.

In a free-for-all match, a player is considered to have won if he finishes in the top three, or in a team match, a player wins if his team wins.


Sources