Forerunner automated turret: Difference between revisions

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===Disadvantages===
===Disadvantages===
*Due to programming and mechanical issues, the turret has a warm-up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
*The turret has a warm-up time of about three seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
*When the Auto-Turret is your enemy, the [[AI]] skill level is greatly increased. As with the [[Marines]], it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
*When the turret is your enemy, the AI skill level is greatly increased. As with AI-controlled Marines, it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
*It is rather fragile most of the time, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.
*It is rather fragile, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.
*It will also shoot at the player occasionally.
*It will also shoot at the player occasionally.
*If bumped by the player or an enemy, it will usually go flying up into the air in an erratic manner.
*If bumped by the player or an enemy, it may go flying up into the air in an erratic manner.


== Behavior Against Foes/Allies ==
== Behavior Against Foes/Allies ==
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