Yanme'e Major: Difference between revisions

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Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>
Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>


==Yanme'e in ''Halo 3: ODST''==
==Counter Tactics==
*In [[Halo 3: ODST]], Yanme'e can be quite worthy adversaries--especially when in large scattered groups. Drones are very lethal when in swarms, especially when a Drone Major is in attendance with the standard pack.  
*Using the [[Noob Combo]] with a [[Plasma Pistol]] and [[Pistol]], you can take down Majors. It is recommended you kill them first, then use the [[SMG]] to kill the rest of the pack.
*Armed with [[Brute Plasma Rifles]] and equipped with [[Energy Shields]], they can easily defeat an opponent who is caught be surprise.  
*Supercombining [[Needler]] rounds on Drone Majors is an effective tactic, and you can also strip them of ammo after you kill them -- they often carry Needlers.
*Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]].  
*Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. When and if they charge you, use your [[M7S Submachine Gun]] to gun them down.
*On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's shields with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving.  
*On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving. [[Plasma Rifle]] wielding [[Drones]] should be killed at range with pistols.
*In a swarm these "buggers" can be overwhelming, and it is advised to use a [[M7S Submachine Gun]] against these enemies, as it not only has a scope but it provides the essential spray-fire needed to extinguish groups; also one could use a [[Type-25 Carbine]] (Brute Spiker) as it has rapid-fire, holds a multitudinous magazine of spikes, and has a linear firing rate.  
*In a swarm [[Yanme'e]] can be overwhelming, and it is advised to use a [[Brute Plasma Rifle]] and [[M7S Submachine Gun]]/[[Spiker]] against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.
*Another helpful tactic is to consult your map in the VISR Database (press BACK), as all the enemies are represented in a complete view of the entire area--those red dots that are moving fastest are most likely [[Yanme'e]] or perhaps a [[Phantom]] dropship is inbound.


==Sources==
==Sources==

Revision as of 12:41, June 14, 2010

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Template:Covenant Rank Infobox

The Major is the second highest Yanme'e military rank.[1]


Description

The Majors appear to have brownish exoskeletons and yellow spots shaped like eyes on their shells. A Major Drone has longer wings and can fly faster than Drone Minors. In Halo 3 Major Yanme'e are rarely seen on lower difficulties, but this is not true in Halo 3: ODST. The Drone Majors usually have Needlers as their weapons in the games.[2]

Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as Unggoy and Kig-Yar. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.

Green, blue and silver Minors have blue/cyan spots shaped like eyes on their shells, while Red and gold majors have yellow spots.

Rank

Drone Majors are one step higher than the Minors. They still appear low in rank, about the same as a Jackal Minor. They are most often seen commanded by Jackal Majors, Brutes, and even Special Operations Grunts. They are fairly common on higher difficulty levels. They will come armed with Needlers.[1]

Combat

Drone Majors are more skilled in combat than Drone Minors and will often use Needlers. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.[1][2]

Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of Engineers. The Noob Combo is a good tactic. Majors also land on the ground much less often than their Minor brethren, making them less prone to melee. As with all enemies who move in groups, supercombining Needler round will produce an explosion that will most likely kill multiple Drones.[1][2]

Counter Tactics

  • Using the Noob Combo with a Plasma Pistol and Pistol, you can take down Majors. It is recommended you kill them first, then use the SMG to kill the rest of the pack.
  • Supercombining Needler rounds on Drone Majors is an effective tactic, and you can also strip them of ammo after you kill them -- they often carry Needlers.
  • Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack the player when their Stamina is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed Health. When and if they charge you, use your M7S Submachine Gun to gun them down.
  • On Legendary difficulty in Firefight, the Drone Majors can easily strip a player's armor with a few Brute Plasma Rifle shots, and have high accuracy when flying and moving. Plasma Rifle wielding Drones should be killed at range with pistols.
  • In a swarm Yanme'e can be overwhelming, and it is advised to use a Brute Plasma Rifle and M7S Submachine Gun/Spiker against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
  • Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.

Sources

  1. ^ a b c d Halo 3: ODST, Firefight
  2. ^ a b c Halo 3: ODST, level Data Hive