Jump pack: Difference between revisions
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[[File:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]] | [[File:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]] | ||
The '''Jump Pack''' is a high-mobility propulsion equipment used by the | The '''Jump Pack''' is a high-mobility propulsion equipment used by the Jiralhanae infantryman of the [[Covenant Empire|Covenant]].<ref>'''[[Halo 3]]''', level ''{{Levelname|Crow's Nest}}''</ref><ref>'''Halo 3''', level ''{{Levelname|Tsavo Highway}}''</ref> | ||
==Overview== | ==Overview== | ||
The Jump Pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. | The Jump Pack allows for accurate and precise jumps from location to location, giving the [[Jiralhanae]] the mobility and tactical flexibility that they often lack. Unlike the [[Antigravity Packs]] used by [[Sangheili Ranger]]s, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. | ||
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.<ref>'''[[Halo 3: The Official Strategy Guide]]''', ''page ??''</ref> | The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.<ref>'''[[Halo 3: The Official Strategy Guide]]''', ''page ??''</ref> | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:The Covenant]] | [[Category:The Covenant]] | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 09:38, April 25, 2010
The Jump Pack is a high-mobility propulsion equipment used by the Jiralhanae infantryman of the Covenant.[1][2]
Overview
The Jump Pack allows for accurate and precise jumps from location to location, giving the Jiralhanae the mobility and tactical flexibility that they often lack. Unlike the Antigravity Packs used by Sangheili Rangers, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover.
The equipment is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another.[3]
Sources
- ^ Halo 3, level Template:Levelname
- ^ Halo 3, level Template:Levelname
- ^ Halo 3: The Official Strategy Guide, page ??