Jiralhanae Jumper: Difference between revisions

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==Combat==
==Combat==
Jump Pack Brutes will often use their high mobility to get behind and outflank the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the brute forwards a short distance. This also works when they are sniped out of the air.           
Jump Pack Brutes will often use their high mobility to get behind and outflank the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the brute forwards a short distance. This also works when they are sniped out of the air. A effective tactic to use when confronting these are to quickly run up to them when there on the ground and melee them as they take about 3-4 seconds to get of the ground.           


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Revision as of 08:28, May 10, 2008

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The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.

On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elite Rangers, but unlike the Rangers whom were met in a low-gravity environment, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a Man Cannon can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. Their Jump Packs do not break down with the rest of their Armor when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of Halo 2 after Elites became Separatists from the Covenant.

Appearance

Jump Pack Brutes are unique to Halo 3, making their first appearance in the level Crow's Nest and their last on The Covenant. They utilize jump packs around the battlefield and wear a strikingly obvious dark blue armor. They also appear on the levels Tsavo Highway and The Ark.

Combat

Jump Pack Brutes will often use their high mobility to get behind and outflank the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. However, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the brute forwards a short distance. This also works when they are sniped out of the air. A effective tactic to use when confronting these are to quickly run up to them when there on the ground and melee them as they take about 3-4 seconds to get of the ground.

Gallery

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