The Storm (Level): Difference between revisions

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==Trivia==
==Trivia==
*If IWBYD on(probably)If you listen to a Workermen, every now and then he might say "I'm a cowardly fool!" in refrence to a Pillar of Autumn Command Crewmen in their fetal position in the Halo:CE level Halo. It's even the exact same recording/voice.  
*When IWHBYD is active, if you listen to one of the construction workers as they are fighting, every now and then he might say "I'm a cowardly fool!". This is in reference to a Pillar of Autumn Command Crewman in their fetal position in Halo: Combat Evolved. It's even the exact same recording/voice.  
*This is the first level in Halo 3 to feature a Scarab, and is, in many players' minds, one of Halo 3's most memorable moments.
*This is the first level in Halo 3 to feature a Scarab, and is, in many players' minds, one of Halo 3's most memorable moments.
*When you get to the part when you face the Scarab,turn left as soon as you get out the door and grenade jump up onto the small ledge on the wall. Once there, wait for the Scarab to come then you can walk around all the roofs in the area and even see the evil, floating door.
*When you get to the part when you face the Scarab, turn left as soon as you get out the door and grenade jump up onto the small ledge on the wall. Once there, wait for the Scarab to come then you can walk around all the roofs in the area and even see the evil, floating door.
*Despite entering the city from the South-Eastern edge, the turn off to Arusha is on your right, while in reality the city of Arusha is on the other side of Kilimanjaro with respect to Voi. This would logically place the turn off on your left.
*Despite entering the city from the Southeastern edge, the turn off to Arusha is on your right, while in reality the city of Arusha is on the other side of Kilimanjaro with respect to Voi. This would logically place the turn off on your left.
*It is possible to [[Flying Dumpster Glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*It is possible to [[Flying Dumpster Glitch|fly a dumpster]] on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
*The [[Surface-to-Air Missile Launcher]] from the [[High Ground]] multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
*The [[Surface-to-Air Missile Launcher]] from the [[High Ground]] multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
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*The remains of [[New Mombasa]] is still visible across the excavation site, though zoom is recommended.
*The remains of [[New Mombasa]] is still visible across the excavation site, though zoom is recommended.
*Voi is near [[Standoff]] and [[High Ground]] you can tell because you can see the communications tower from both of those levels.
*Voi is near [[Standoff]] and [[High Ground]] you can tell because you can see the communications tower from both of those levels.
*A useful tactic for taking down the Scarab is to bring the Troop-Transport Warthog throughout the buildings and fill it with four of the rocket-armed Marines. Simply stay in cover until the scarab arrives, and then park underneath it, The Marines will do the rest.
*A useful tactic for taking down the Scarab is to bring the Troop-Transport Warthog throughout the buildings and fill it with four of the rocket-armed Marines. Simply stay in cover until the Scarab arrives, and then park underneath it, The Marines will do the rest.
*If you look closely where all the wounded are while the Arbiter comes down, you'll see a civilian with an invisible gun pointing at his head. Also on some conditions, he have a visible gun in his hilt.
*If you look closely where all the wounded are while the Arbiter comes down, you'll see a civilian with an invisible gun pointing at his head. Also on some conditions, he have a visible gun in his hilt.
*A good strategy for taking out the AA gun is taking a Sniper Rifle and shooting it from a distance. It usually takes about 12 shots.
*A good strategy for taking out the AA gun is taking a Sniper Rifle and shooting it from a distance. It usually takes about 12 shots.
*There is a Marine in the workshop that is typing on a radio. if you melee away the radio he'll still be typing.
*There is a Marine in the workshop that is typing on a radio. If you melee the radio away, he'll still be typing.


== References ==
== References ==
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