M7S SMG: Difference between revisions

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|size=Handheld, Single Handed ([[Dual Wield]]able)
|size=Handheld, Single Handed ([[Dual Wield]]able)
|damage per hit= Low (reduced due to suppressor)
|damage per hit= Low (reduced due to suppressor)
|magazine=60 Rounds
|magazine=48 Rounds
|maxammo=*240 Rounds or 4 Magazines (Single-Wielded)
|maxammo=
*420 Rounds or 7 Magazines (Dual Wielded)
|fire=Automatic
|fire=Automatic
|ammotype=5x23mm [[M443 Caseless Full Metal Jacket]]/.197 Caliber rounds
|ammotype=5x23mm [[M443 Caseless Full Metal Jacket]]/.197 Caliber rounds

Revision as of 11:15, August 28, 2009

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For the non-silenced variant, click here.

"Hell...we didn't even change magazines."
Staff Sergeant Nolan Byrne, after clearing a room.

The M7S Submachine Gun[1] or the Suppressed SMG, is a United Nations Space Command infantry weapon.

Background

A suppressor attachment located at the tip of the Halo 2-era SMG barrel.

The M7S is a variant of the M7 Caseless Submachine Gun, which fires 5mm x 23 M443 Caseless Full Metal Jacket ammunition. This variant features an external flash and sound suppressor on the barrel along with a laser sight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions.

Appearances

Changes From Standard M7

  • The M7S is attached with a sound suppressor as obviously indicated.
  • The M7S is also attached with a red dot "reflex" scope. Making it more effective in dark areas, night and in general close quarters combat.
  • An extra attached flashlight attached under the suppressor off to the bottom left side of the barrel, similar to the Shotgun.
  • In the Halo 3: ODST demo shown at E3 2009, it is only shown with 48 rounds in the magazine. Though whether or not this will stay for the released product is not yet known as the Bungie.net Field Guide is listed with a 60 round magazine.[4]

Trivia

  • The protagonist of Halo 3: ODST, the Rookie, has been known to use this weapon.[5]
  • In Halo 3: ODST, the M7S shares the same reticule as the MA5B from Halo: Combat Evolved, which may be a nod to more diehard Halo fans much like the M6C/SOCOM and the return of gameplay elements from Combat Evolved.

Related Pages

Gallery

Sources




Template:UNSC Infantry Weapons