Skill: Difference between revisions

From Halopedia, the Halo wiki

(Undo revision 614955 by 24.8.220.142 (Talk))
(→‎Complications: write for your audience)
Line 19: Line 19:
However, there are complications to getting up the ranks:
However, there are complications to getting up the ranks:
*One is that when you have played a lot of matches, the game will be able to work out what your "win:loss" or "kill:death" ratio is, and if you start to change the percentage, this will help you go up the ladder and ranking scheme, but if it stays the same, it can make this very difficult.
*One is that when you have played a lot of matches, the game will be able to work out what your "win:loss" or "kill:death" ratio is, and if you start to change the percentage, this will help you go up the ladder and ranking scheme, but if it stays the same, it can make this very difficult.
*As it has been told time after time again the ''hardest'' way to rank up is in Ranked Big Team Battle's as it is a 50/50 gamble when you enter the pregame.
*The ''hardest'' way to rank up is in Ranked Big Team Battle's as it is a 50/50 gamble when you enter the pregame.


== Skill and Experience ==
== Skill and Experience ==

Revision as of 20:30, November 7, 2008

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.

Template:Ratings

Skill is awarded to players of Halo 3’s Matchmaking, along with experience points. This can only be obtained on ranked playlists, such as Lone Wolves or Team Slayer.

Gaining Skill

There is no set process to gain skill, but that your skill is akin and relative to other players currently playing Halo 3 in Matchmaking. You do not gain skill unless you become appreciably and significantly better. If you develop a greater headshot ability, your skill level should rise noticeably, unlike with EXP, which only changes if you win a match. [1] Though skill is earned much quicker by winning free for all games, than by playing team games.

Skill Guide

  • 1-10: Lone Wolves - All you have to do is get in the top 3 to get EXP and a skill point. Many people who play this playlist aren't very good at it, so this should be a breeze with moderate skill.
  • 10-20: Lone Wolves/Team Slayer - Lone Wolves, once again. It is quite easy to advance up until about skill 25, where you may be pitted against experts. Team Slayer is also good if you have a group of friends you can play with, though making sure you stay in contact with each other via headsets is the key.
  • 30-40: Lone Wolves, however this requires a greater amount of skill. If not, then play Team Slayer.
  • 40-50: Same as 30-40.

Complications

However, there are complications to getting up the ranks:

  • One is that when you have played a lot of matches, the game will be able to work out what your "win:loss" or "kill:death" ratio is, and if you start to change the percentage, this will help you go up the ladder and ranking scheme, but if it stays the same, it can make this very difficult.
  • The hardest way to rank up is in Ranked Big Team Battle's as it is a 50/50 gamble when you enter the pregame.

Skill and Experience

Skill level and experience are measured in the Matchmaking system. Players will be rewarded with experience Rating Points (RP) earned for winning a game in Halo 3 Matchmaking. Progress from recruit to officer is a reward for many wins and another way for games to be evenly matched.

Experience Rating Points and their associated rank status (Sergeant, for example) will give other players an instant feel for how long you’ve been playing and how that compares to your relative skill level in a given playlist. A player with many RPs and a low Matchmaking skill level might be new to that specific matchmaking playlist. Knowing that is the key to knowing an enemy or teammate.

References

Sources

http://www.bungie.net/content.aspx?link=h3betaMatchmaking