Infection: Difference between revisions
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[[Image:infectionmedals.png|thumb|Infection Medals]]'''Infection''' is a [[multiplayer]] gametype in [[Halo 3]]. It is the "official" [[Zombie]] mode after it's popularity as a custom game mode in [[Halo 2]]. [[Image:infection.gif|left|thumb|Infection Emblem]] The object of the game is for the "human" team to stay alive as long as possible using a starting [[Shotgun]] and/or various weapons around the particular map; however, the goal for the "zombie" team is to kill, or "infect" the "human" team using only [[Energy Sword]]s. The game is played in rounds with no apparent "teams", except for the in-game notification of which team you stand with. | [[Image:infectionmedals.png|thumb|Infection Medals]]'''Infection''' is a [[multiplayer]] gametype in [[Halo 3]]. It is the "official" [[Zombie]] mode after it's popularity as a custom game mode in [[Halo 2]]. [[Image:infection.gif|left|thumb|Infection Emblem]] The object of the game is for the "human" team to stay alive as long as possible using a starting [[Shotgun]] and/or various weapons around the particular map; however, the goal for the "zombie" team is to kill, or "infect" the "human" team using only [[Energy Sword]]s. The game is played in rounds with no apparent "teams", except for the in-game notification of which team you stand with. | ||
It should be noted that during Infection, a zombie's abilities to pick up additional armament has been disabled. | It should be noted that during Infection, a zombie's abilities to pick up additional armament has been disabled. Players can adjust this setting if they wish to.[[User:Covenant Ghost|Covenant Ghost]] 02:10, 23 October 2007 (UTC) | ||
== Sources == | == Sources == | ||
* ''[[Halo 3 Beta]]''- so far a gameplay found by beta hackers, however it is uncovered.'' | * ''[[Halo 3 Beta]]''- so far a gameplay found by beta hackers, however it is uncovered.'' |
Revision as of 21:10, October 22, 2007
Infection is a multiplayer gametype in Halo 3. It is the "official" Zombie mode after it's popularity as a custom game mode in Halo 2.
The object of the game is for the "human" team to stay alive as long as possible using a starting Shotgun and/or various weapons around the particular map; however, the goal for the "zombie" team is to kill, or "infect" the "human" team using only Energy Swords. The game is played in rounds with no apparent "teams", except for the in-game notification of which team you stand with.
It should be noted that during Infection, a zombie's abilities to pick up additional armament has been disabled. Players can adjust this setting if they wish to.Covenant Ghost 02:10, 23 October 2007 (UTC)
Sources
- Halo 3 Beta- so far a gameplay found by beta hackers, however it is uncovered.
- September 2007 EGM page 73
- Bungie Studios Podcast: Forgetacular 8/28/2007
- Picture: Projekt Revolution
- Halo 3