Certain Affinity: Difference between revisions
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'''Certain Affinity''''s creation was announced in December 2006. The studio was formed by ex-[[Bungie]] employee Max Hoberman. In addition to staff from Bungie, it also includes ex-members of companies such as [[Microsoft]], Red Storm, Origin, EA, Digital Anvil and NCSoft. | '''Certain Affinity''''s creation was announced in December 2006. The studio was formed by ex-[[Bungie]] employee Max Hoberman. In addition to staff from Bungie, it also includes ex-members of companies such as [[Microsoft]], Red Storm, Origin, EA, Digital Anvil and NCSoft. | ||
The studio's first work was creating two additional multiplayer levels for the popular [[Xbox]], [[Xbox LIVE]], and Windows Vista | The studio's first work was creating two additional multiplayer levels for the popular [[Xbox]], [[Xbox LIVE]], and Windows Vista game ''[[Halo 2]]''. These maps, called ''{{Levelname|Tombstone}}'' and ''{{Levelname|Desolation}}'', are remakes of levels that were in the original ''[[Halo: Combat Evolved|Halo]]'' game called ''{{Levelname|Hang 'Em High}}'' and ''{{Levelname|Derelict}}'' respectively. They were released for ''Halo 2'' over the Xbox LIVE (Silver and Gold) service in April 17, 2007. Certain Affinity members worked closely with members of Bungie and Microsoft during the development of these two maps. |
Revision as of 00:05, May 30, 2010
Certain Affinity's creation was announced in December 2006. The studio was formed by ex-Bungie employee Max Hoberman. In addition to staff from Bungie, it also includes ex-members of companies such as Microsoft, Red Storm, Origin, EA, Digital Anvil and NCSoft.
The studio's first work was creating two additional multiplayer levels for the popular Xbox, Xbox LIVE, and Windows Vista game Halo 2. These maps, called Template:Levelname and Template:Levelname, are remakes of levels that were in the original Halo game called Template:Levelname and Template:Levelname respectively. They were released for Halo 2 over the Xbox LIVE (Silver and Gold) service in April 17, 2007. Certain Affinity members worked closely with members of Bungie and Microsoft during the development of these two maps.