Jiralhanae encampment: Difference between revisions

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{{Era|H2}}
{{Era|H2}}
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On the level [[Uprising]], a group of [[Brutes]] and [[Jackals]] set up an expansive camp to block access to [[Installation 05]]'s [[Control Room]]. This encampment was split into two parts. The first was near a natural bridge over the stream, and was defended by half a dozen Brutes and several Jackals. The Brutes were unprepared for the sudden assault of the [[Arbiter (character)|Arbiter]] and his [[Elites]]. They fell to the Arbiter's assault, allowing him to move on towards the [[Control Room]].  
On the level [[Uprising]], a group of [[Brutes]] and [[Jackals]] set up an expansive camp to block access to [[Installation 05]]'s [[Control Room]]. This encampment was split into two parts. The first was near a natural bridge over the stream, and was defended by half a dozen Brutes and several Jackals. The Brutes were unprepared for the sudden assault of the [[Arbiter (character)|Arbiter]] and his [[Elites]]. They fell to the Arbiter's assault, allowing him to move on towards the [[Control Room]].  



Revision as of 11:45, October 11, 2008

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On the level Uprising, a group of Brutes and Jackals set up an expansive camp to block access to Installation 05's Control Room. This encampment was split into two parts. The first was near a natural bridge over the stream, and was defended by half a dozen Brutes and several Jackals. The Brutes were unprepared for the sudden assault of the Arbiter and his Elites. They fell to the Arbiter's assault, allowing him to move on towards the Control Room.

The primary encampment was a mixture of jungle and Forerunner complex near where the stream fell into a small pond. Though well-defended by nearly twenty Brutes and multiple Jackal Snipers, as well as a pair of Wraiths, the camp eventually fell to the relentless assault of the Arbiter and several reinforcements (who had arrived via Orbital Insertion Pod), thus allowing him access to the beach were the Control Room was located.

Armory

The brutes also set up a small "armory" in a room/hallway halfway through the encampment , consisting of usual Covenant Weapons , a Fuel Rod Gun , Beam Rifles , Covenant Carbines , Brute Plasma Rifles and Captured Human Weapons including Shotguns, a Rocket Launcher, helmets, also some frags.

References