Ghost of Lockout: Difference between revisions

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Most interestingly, the character does not have a [[Multiplayer Emblems|gamertag]], does not appear on the score screen, and does not have an apparent controller, also due to lag.
Most interestingly, the character does not have a [[Multiplayer Emblems|gamertag]], does not appear on the score screen, and does not have an apparent controller, also due to lag.
How the ghost is seen as a common REPLAY of a host player tag of a multiplayer game on Xbox Live.  Like if you mess around lockout for about 30 mins and the host has a horrible connection.  He will leave the game and once he does the match will "restart" (common in matchmaking once a lag screen comes up, you will return to the game the announcer says "Slayer" and Xbox Live acts the player tag as a replay from the start of the match and kills other players in the original order before he quit, and when he reverts back to when he quits the ghost will disappear.  You cannot hide from the ghost and you cant stop the order in wich he kills you.  You will also see him holding a SMG and a Battle Rifle, the default weapons for Halo 2.  Yes he is white and glides.  Overall it is a common replay of Lag.  Still today the ghost is claimed to be seen in Halo 3 maps with NCP tags-(moving tags that are scenery for maps, like the Birds on Last Resort or The sentenials in Isolation).


==History==
==History==

Revision as of 12:10, November 28, 2007

The Ghost of Lockout caught on YouTube video. (Double-click for larger video)

<youtube width="150" height="150">0nza2gdK1ZI</youtube>

The "Ghost of Lockout" is a mysterious occurrence that haunts the Halo 2 multiplayer map, Lockout.

Introduction

The Ghost of Lockout is an indestructible character that appears in the map, apparently controlled by no one, and attacks players at random. The "ghost" sometimes takes the form of whatever the person's player model is, weapon, and color.

The attack the Ghost liked to use in the YouTube video was to use Plasma Grenades to stick in game players, all of the time successfully sticking them, and having a seemingly unlimited supply of them. Its patterns are not consistent; the Ghost will sometimes ignore players completely, and other times aggressively pursue players.

The ghost does not walk like most players due to the lag, and instead simply glides across the map. It glides up various ramps and jumps off of ledges. The "Ghost" is indestructible, and is impervious even to an assassination hit from behind (probably because he's looking straight at you, even though you don't see it like that.)

Most interestingly, the character does not have a gamertag, does not appear on the score screen, and does not have an apparent controller, also due to lag.

History

The video (shown above) appeared on Youtube in July of 2006 by a user named AfRoSaUcE who claimed it was over a year old and made by Jump Tactic's Anti Noob. It really was old, first appearing on mythica.org. It quickly became popular and speculation was raised that it was some form of mod. AfRoSaUcE denied the allegation, believing it to be a network problem.

Since the video's first appearance, several new videos have surfaced, all of which are very apparent hoaxes, with characters who do have gamertags, running animations, and the like. However, a number of mods have surfaced with players controlling characters without these, but not on Xbox live. Recently a player called Shadow has claimed that it is not impossible for this to occur on an Xbox without any sort of System link or Xbox Live. His "Ghostly" encounter is as follows:

Template:Article Quote

Other "ghosts" however have appeared on other maps. One such occurrence was the "Ghost of Turf" found and filmed by clan HollywoodHalo. The ghost displayed all characteristics of the Lockout ghost (no gamertag, walk sliding, no weapon animations). The most interesting thing about this occurrence is that two ghosts appeared. It was this that revealed that these ghosts were caused by extreme lag.

The Ghost of Turf

The ghost of turf was filmed by Clan HollywoodHalo, this video is rather odd because two ghosts were in it and the two ghosts shot at each other, ending in one of the ghosts dying. This is very strange because these ghosts are killable while ghosts in other videos are not. This has led to the speculation that this video was faked.

During the video in the lag there were two white Spartans that lost connection. The ghosts were both white. Therefore extreme lag may have caused the two white players to become ghosts.

Supernatural Abilities

  • Is invulnerable to all attacks.
  • Does not need to look up or down.
  • Glides across the map jumping from towers.
  • Can perform trick and super jumps with ease.
  • All grenades auto-stick and are normally thrown whilst looking the opposite way.
  • Can teleport anywhere on the map.
  • Has ability to mimic movements.
  • Takes the shape of whoever it meets.
  • Seems to have a mind of its own.
  • Does not need to look in the player's direction to stick the player with grenades or shoot the player.
  • Can be docile or aggressive.
  • When killed by them it states "Killed by The Guardians".

It is not clear or known whether the ghost only appears on Xbox Live or in normal offline mode. Some reports indicate that it can appear offline, and on other maps.

Theories

Template:Conjecturalization

  • Caused by extreme lag
  • Caused by a network problem coupled with a mod
  • Created by Bungie to keep the game moving.
  • A game Bot created by Bungie when it was in alpha mode, to practice, but never deleted.
  • Is an actual guardian killing players more directly than the others.
  • Is an admin to stop modders.

Template:Conjecturalization End

Other ghosts

There have been several other ghost sightings on other maps such as Ascension, Headlong, Ivory Tower, Midship, Backwash, Containment using a sniper, Burial Mounds, and most likely all the other Halo 2 multiplayer maps. There have also been a few Halo:CE multiplayer ghost sightings.

Halo 3

There have also been many people claiming to have seen a green, transparent spartan on Narrows, and occasionally Guardian.

Lastly, one lone person, in offline forge, found radar blips on his scanner when nobody else was present. After investigation, nothing was found. The occurrence was in Isolation. (this occurrence was most likely caused by the many sentinels floating over the map)

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