Ghost of Lockout: Difference between revisions
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The '''Ghost of Lockout''' is an unidentified apparition on the ''[[Halo 2]]'' [[multiplayer]] map ''[[Lockout]]''. | The '''Ghost of Lockout''' is an unidentified apparition on the ''[[Halo 2]]'' [[multiplayer]] map ''[[Lockout]]''. | ||
==Description== | |||
It physically manifests as a pure white [[SPARTAN-II]] armed with a [[M6C Magnum Sidearm]] and [[plasma grenade]]s. It can move across the map by sliding - it does not "walk" like traditional players, instead simply gliding across the map. It glides up various ramps and jumps off of ledges. It also teleports instantaneously, although this is very rare. | |||
Whenever it encounters an enemy player, it will undergo a plasma grenade animation, tossing an automatically-aimed plasma grenade that has a 100% chance of "sticking" the target. Although it mostly uses its auto-stick, it sometimes will use its Magnum. However, it sometimes overlooks a player, gliding beyond him, although other times, it will aggressively pursue a player. | |||
The "Ghost" is indestructible, and is impervious even to an [[assassination]] hit from behind. | |||
==Theories== | |||
*Caused by extreme lag | |||
*Caused by a network problem coupled with a glitch | |||
[[Category: Glitches]] | [[Category: Glitches]] |
Revision as of 14:34, February 12, 2007
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The Ghost of Lockout is an unidentified apparition on the Halo 2 multiplayer map Lockout.
Description
It physically manifests as a pure white SPARTAN-II armed with a M6C Magnum Sidearm and plasma grenades. It can move across the map by sliding - it does not "walk" like traditional players, instead simply gliding across the map. It glides up various ramps and jumps off of ledges. It also teleports instantaneously, although this is very rare.
Whenever it encounters an enemy player, it will undergo a plasma grenade animation, tossing an automatically-aimed plasma grenade that has a 100% chance of "sticking" the target. Although it mostly uses its auto-stick, it sometimes will use its Magnum. However, it sometimes overlooks a player, gliding beyond him, although other times, it will aggressively pursue a player.
The "Ghost" is indestructible, and is impervious even to an assassination hit from behind.
Theories
- Caused by extreme lag
- Caused by a network problem coupled with a glitch