Talk:Metropolis (Level): Difference between revisions
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Hi all, this section is done by me --[[User:HaloRocks!|HaloRocks!]] 01:02, 8 August 2007 (UTC) If you have any problem with what I put on here along with any suggestions that you might have, please consult me first before you make any changes. | Hi all, this section is done by me --[[User:HaloRocks!|HaloRocks!]] 01:02, 8 August 2007 (UTC) If you have any problem with what I put on here along with any suggestions that you might have, please consult me first before you make any changes. | ||
== Tank and warthogs == | |||
After you cross the bridge, you go down the tunnel, midway through the tunnel there is a gate/wall that the tank supposedly can't go over. Though if you take the tank and drive up the ramp on the right side you can get over, it helps if you get your left tread over the top of the gate. Drive up the ramp in the tank with both treads on the ramp. When you can go no farther tilt the tank up against the wall in front of you then slide the front (still tilted)to the left and accelerate, that should put your left tread over the wall, line your tank up and roll on over. You also can drive Warthogs over. If you do get over watch out for marines that get in your way. | |||
~~cyalknight | |||
"Yikes!" -Grunt in Halo, at the beginning of ''Assault on the Control Room''. |
Revision as of 05:15, December 7, 2007
For those who don't know, the sticks and rocks is a joke with an Einstein's quote (something like: "I don't know what the World War 3 will be fought with, but WW4 will be fought with sticks and stones.") -- ZackDark
weapons and vehicles
For some reason, some unregistered users have removed the Shotgun, Energy Sword, Scarab Gun, and Banshee from this article. I don't know about the Energy Sword, but I know for a fact that you can get the Shotgun from the Marine who says "it's tight quarters up ahead sir, use this," the Scarab Gun from the really high bridge, and the Banshee at the first bridge, so, unless anyone has any objections, I'm going to change it back. 24.251.125.185 02:20, 26 December 2006 (UTC)
Err, a problem
It seems the transcript for Part 1 doesn't have spaces between lines, like the other parts. It's all in one blob of a paragraph. I can't find a way to fix it though, the code for it is identical for the code of the other parts. Does the youtube video in front affect it in some way? lil azn man 23:03, 30 April 2007 (UTC)
Superjump
I have discovered a new superjump on the level Metropolis. When you are on the balcony with Sergeant Banks and a machine gunner, look at the scarab after it blows up the Scorpion tank. I was just jumping and around and waiting for the tower the scarab knocks over and kill me, but instead, there is a small little garden completely flooded of water to the right of Banks and behind the tower. When you stand there and wait for the scarab to knock it over, jump. I was jumping to have the tower crush me, but all of a sudden... I'm on the second floor! --File:GRAW Wallpaper.jpg Blemo Talk • Contributions • Semper Fi
If you take the Warthog instead of the tank, and quickly drive across the bridge and get a checkpoint, then drive back (with no resistance), get in the tank, and push all the cars and trucks into the big hole in the middle (and all the other moveable objects, then drive the Warthog up to the top of the support structures of the bridge and drive it into the hole...
Cool! I hit the bottom of the lake!
Killing that sorry scarab!
I found getting the hog into that area with the water way will immensely help you deal with the top side covies, back the hog into tterrab backwards to where the launcher and BR marine are camping out, careful not to kill em! IF you stay in the hog, you never talk to perez, which helps since you can accidentally run him over. The gauss hog usually chews up the topside covies good. Anyhow, when it gets to the end of the water way, run ur hog straight onto the deck and lets your marines chew those split lips and buggers dead! Now you cant get the hog into the interior, but it is useful for ambushing the elites within if you lure em out. have fun!---cHr0n0sPh3r3
Enemies Encountered and the hand-held weapons that they are known to use
Hi all, this section is done by me --HaloRocks! 01:02, 8 August 2007 (UTC) If you have any problem with what I put on here along with any suggestions that you might have, please consult me first before you make any changes.
Tank and warthogs
After you cross the bridge, you go down the tunnel, midway through the tunnel there is a gate/wall that the tank supposedly can't go over. Though if you take the tank and drive up the ramp on the right side you can get over, it helps if you get your left tread over the top of the gate. Drive up the ramp in the tank with both treads on the ramp. When you can go no farther tilt the tank up against the wall in front of you then slide the front (still tilted)to the left and accelerate, that should put your left tread over the wall, line your tank up and roll on over. You also can drive Warthogs over. If you do get over watch out for marines that get in your way.
~~cyalknight
"Yikes!" -Grunt in Halo, at the beginning of Assault on the Control Room.