High Ground: Difference between revisions

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(Re-vamped High Ground layout and description. (need image of beach))
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{{Era|H3}}
{{Era|H3}}
{{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. An ancient and abandoned beachhead against earlier and simpler enemies, its hasty requisition means a strange mix of crumbling bulwarks and high-tech military equipment.<ref>http://www.bungie.net/content.aspx?link=h3betahighground</ref>}}
 
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=High Ground
|name=High Ground
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|playernumber=*4-12
|playernumber=*4-12
}}
}}
{{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. An ancient and abandoned beachhead against earlier and simpler enemies, its hasty requisition means a strange mix of crumbling bulwarks and high-tech military equipment.<ref>http://www.bungie.net/content.aspx?link=h3betahighground</ref>}}
'''High Ground''' is a [[multiplayer]] level in ''[[Halo 3]]''. It is a [[UNSC]] base in [[New Mombasa]] that was reactivated after the [[Slipspace]] cataclysm that destroyed Mombasa.


'''High Ground''' is a [[multiplayer]] level in ''[[Halo 3]]''. It is a [[UNSC]] base in [[New Mombasa]] that was reactivated after the [[Slipspace]] cataclysm that destroyed Mombasa.
== Layout ==
"High Ground" is an asymmetrical map consisting of a elevated, but crumbling UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to [[Zanzibar]] until [[Bungie]] revealed [[Last Resort]]. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to Zanzibar. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawing on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated, or side passages which offer more protection and discretion.


== Introduction ==
=== Beach ===
It is an asymmetrical map consisting of a dusty fort on a hill. Due to the general appearance of the map, High Ground is like a baby sibling to [[Zanzibar]] and the two have more things in common than one would think, like a beach. It is a map meant for defenders spawning in a war torn base and the attackers spawning on the beach. Multiple passages to invade the base, a computer that opens a large gate, and a turret defending the base are all features of this map. It is located somewhere in Africa.
Attacking players spawn at the far side of the map, aptly named "the beach." To the players backs, a beautiful African vista can be seen, detailing the Xbox 360's draw distance and cleverly crafted water effects. Adjacent the player to the left is a long ridge that leads up to the Overshield. From the beach, it is literally an uphill battle for players to enter the base. Attacking players have some options on the route, which is more or less direct, to assault the base. To the right of the main wall, players can grab [[Active Camouflage]] and take the direct route into the base via the broken wall. Player also have the option of sneaking into a service pipe and accessing the back of the base. To the left of the main wall is a broken down bunker that provides quick and silent access into the bowels of the main base. If the main gate is open, it can be used as a quick entrance or escape from the base.


== Layout ==
A variety of weaponry and equipment has been placed near the beach, and outside the base walls to aid attackers in storming the base. Perhaps the two most valuable weapons include the [[Sniper Rifle System 99D-S2 AM]] and the [[M41 Rocket Launcher]]. Players can also find a [[Portable Gravity Lift]], [[Bubble Shield]], and [[Overshield]] to aid in their attack. In addition to the weapons and equipment, players can choose from a [[Mongoose]] or [[Ghost]] to get to the base wall faster.
[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]


:''See also: [[High Ground Tactics]]''
=== Fortress ===
This large, but crumbling base is where defending players spawn. In the back of the base, to the right, players can find a large mortar or a [[Surface-to-Air Missile Launcher|SAM (Surface-to-Air-Missile)]] site. It was originally thought that this missile battery would fire devastating missiles upon incoming attackers. This was disproved by Bungie, stating that it is not unusable and is merely a piece of scenery for the level. Several vehicles spawn in the back of the base, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. These vehicles include the Ghost, Mongoose and Warthog.


Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance.
A broken down control room is located in the center of the base, complete with computers and a radio set. This control room is the objective area for CTF and Assault gametypes, in which attackers must steal the flag, or arm the bomb in this room. It is also possible to jump above the control room by first jumping on the crumbling wall, then to the top. This position offers no protection though, and a good sniper can take you down from the beach. To the far left of the base is the "Pipe Room," where attackers can enter the base from a small pipe that connects to the front of the base.  


Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found on Zanzibar. The gate can be opened from the inside of the wall on the left side. There is a [[AIE-486H Heavy Machinegun]] mounted at the top of the gate, which is used primarily by the defending team to ward off attackers. A portable gravity lift rests at the entrance to the left cave, which can be used to propel the user(s) over the wall.
The right of the base is mostly indoors, and offers 2 levels of play. The lower-most level can be accessed several ways; by attackers coming through the bunker or multiple entry points from above or ground-level by the base defenders. The upper level is used as a choke-point to keep attackers from reaching the gate controls on the catwalk. If a player is able to access the gate controls, the base wall gate will be permanently opened, just as the gate in Zanzibar or Last Resort would be. The base is designed to promote duel-wielding, and as such, a number of dual-wieldable weaponry can be found behind the base wall.


[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]
The base wall is an important area for defenders as it gives them a line of site to incoming attackers. It also leaves them open to Battle Rifle or Sniper fire from the beach as well. The [[Spartan Laser]] can be found on the tower on the right side of the base wall. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it.In addition, a [[AIE-486H Heavy Machinegun]] is mounted above the main gate. The Rocket Launcher can be accessed by defenders as well, if they quickly rush up and over the base wall, beating the attackers.
The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with a [[Mongoose]] and a [[Ghost]]. There is a small camouflaged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Two [[Mongoose]]s and a [[Ghost]] are the current vehicle set within the base to counter the attacking teams Mongoose and Ghost.
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as either a large mortar or a [[Surface-to-Air Missile Launcher|SAM (Surface-to-Air-Missile)]] site, and presumably fires devastating missiles upon the attackers. However, Bungie has stated in an article about the maps that it is unusable and that it is merely a piece of scenery for the level. It is inactive in the full game and the ''[[Halo 3 Beta]]''.


=== Areas ===
== Map Overview ==
[[Image:H3 High Ground Overview.jpg|thumb|300px|The Layout of High Ground]]  
[[Image:H3 High Ground Overview.jpg|thumb|350px|The Layout of High Ground]]  
#Beach  
#Beach  
#Base
#Base
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#Pipe Room
#Pipe Room
#Backside
#Backside
=== Territories ===
#Bunker Cave
#Bunker
#Broken Wall
#Base, near [[Power Drainer]] spawn
#Pipe Room
=== Weapon/Equipment/Power-up Spawns ===
Two [[Brute Shot]]s spawn on the defenders side, one inside the base, next to a flight of stairs. And the other is located next to where the SMGs spawn underneath the catwalk.
[[Covenant Carbine]]s also spawns in several different locations on the defending side, one outside behind the ruble next to the flag along with two spike grenades, one inside the base below where the [[Spartan Laser]] spawns, two along the railings of the gate, two more inside the destoyed bunker, and one along the edge of the garage behind where two SMGs spawn next to the catwalk.
A [[Power Drainer]] is on a ledge, within throwing distance of the flag spawn, right outside what is now know by many players as "the blue room" near the Gate Opener.
There are also many [[Spikers]] spread across the map usually in pairs so that they can be dual wielded.
A few [[Mauler]]s that were not located on the map during beta have now been placed around the defending base.
The [[Rocket Launcher]] spawns in direct view of the turret along with two [[SMG]]s making it a challenge to achieve.
Two [[Needler]]s spawn own the map, one on top of the hatch to the bunker and another located inside the "blue room ' where the power drainer spawns.
In the beta the [[Active Camo]] spawns in a small inlet on the left side from the offense base known as the "Ledge". But in the full version it has been replaced with an [[Overshield]] and has since been relocated to a small cave right before the broken wall.
The [[Portable Grav Lift]] spawns in the middle left side from the offense base (Bunker Cave), or the middle right side for the defense base, near the Spartan Laser spawn (Tower).
The [[Bubble Shield]] spawns in the middle of the map under the rocks.


== Trivia ==
== Trivia ==


*Originally thought to be the new [[Zanzibar]], it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as [[Last Resort (Level)|Last Resort]]
* Originally thought to be the new [[Zanzibar]], it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as [[Last Resort (Level)|Last Resort]]
*A picture of [[Cortana]] appears for a split second on the console closest to the flag.
* A picture of [[Cortana]] appears for a split second on the console closest to the flag.
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
* The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
* The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
*A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. Setting the run time to maximum and coming back in another game with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]
* A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. Setting the run time to maximum and coming back in another game with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]
*There are small fish that can be killed and will wash up on the shore.
* There are small fish that can be killed and will wash up on the shore.


== Images ==
== Images ==


<gallery>
<gallery>
Image:HighGroundLevelScreenShot.jpg|The wall.
Image:HighGroundLevelScreenShot.jpg|The Base Wall.
Image:Calm_before_the_storm.bmp.jpg|The calm before the storm.
Image:Calm_before_the_storm.bmp.jpg|The calm before the storm.
Image:Base_above.jpg|The base from above.
Image:Base_above.jpg|The base from above.
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</gallery>
</gallery>


==Related Articles==
== Related Articles ==
*[[Halo 3]]
* [[Halo 3]]
* [[High Ground Tactics]]


{{level}}
{{level}}

Revision as of 13:38, October 31, 2007

Template:Multiplayer Map Infobox Template:Article Quote High Ground is a multiplayer level in Halo 3. It is a UNSC base in New Mombasa that was reactivated after the Slipspace cataclysm that destroyed Mombasa.

Layout

"High Ground" is an asymmetrical map consisting of a elevated, but crumbling UNSC base surrounded by cliffs on 3 sides, and a beach to the front. High Ground was originally thought to be the successor to Zanzibar until Bungie revealed Last Resort. However, due to its general appearance, namely the beachhead assault layout, it has several familiarities to Zanzibar. The layout of the map is such that defenders spawn in the war-torn base, with attackers spawing on the beach. There are multiple ways to approach and enter the base; through the main gate that must be activated, or side passages which offer more protection and discretion.

Beach

Attacking players spawn at the far side of the map, aptly named "the beach." To the players backs, a beautiful African vista can be seen, detailing the Xbox 360's draw distance and cleverly crafted water effects. Adjacent the player to the left is a long ridge that leads up to the Overshield. From the beach, it is literally an uphill battle for players to enter the base. Attacking players have some options on the route, which is more or less direct, to assault the base. To the right of the main wall, players can grab Active Camouflage and take the direct route into the base via the broken wall. Player also have the option of sneaking into a service pipe and accessing the back of the base. To the left of the main wall is a broken down bunker that provides quick and silent access into the bowels of the main base. If the main gate is open, it can be used as a quick entrance or escape from the base.

A variety of weaponry and equipment has been placed near the beach, and outside the base walls to aid attackers in storming the base. Perhaps the two most valuable weapons include the Sniper Rifle System 99D-S2 AM and the M41 Rocket Launcher. Players can also find a Portable Gravity Lift, Bubble Shield, and Overshield to aid in their attack. In addition to the weapons and equipment, players can choose from a Mongoose or Ghost to get to the base wall faster.

File:Highgroundabove.jpg
A shot of High Ground from above.

Fortress

This large, but crumbling base is where defending players spawn. In the back of the base, to the right, players can find a large mortar or a SAM (Surface-to-Air-Missile) site. It was originally thought that this missile battery would fire devastating missiles upon incoming attackers. This was disproved by Bungie, stating that it is not unusable and is merely a piece of scenery for the level. Several vehicles spawn in the back of the base, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. These vehicles include the Ghost, Mongoose and Warthog.

A broken down control room is located in the center of the base, complete with computers and a radio set. This control room is the objective area for CTF and Assault gametypes, in which attackers must steal the flag, or arm the bomb in this room. It is also possible to jump above the control room by first jumping on the crumbling wall, then to the top. This position offers no protection though, and a good sniper can take you down from the beach. To the far left of the base is the "Pipe Room," where attackers can enter the base from a small pipe that connects to the front of the base.

The right of the base is mostly indoors, and offers 2 levels of play. The lower-most level can be accessed several ways; by attackers coming through the bunker or multiple entry points from above or ground-level by the base defenders. The upper level is used as a choke-point to keep attackers from reaching the gate controls on the catwalk. If a player is able to access the gate controls, the base wall gate will be permanently opened, just as the gate in Zanzibar or Last Resort would be. The base is designed to promote duel-wielding, and as such, a number of dual-wieldable weaponry can be found behind the base wall.

The base wall is an important area for defenders as it gives them a line of site to incoming attackers. It also leaves them open to Battle Rifle or Sniper fire from the beach as well. The Spartan Laser can be found on the tower on the right side of the base wall. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it.In addition, a AIE-486H Heavy Machinegun is mounted above the main gate. The Rocket Launcher can be accessed by defenders as well, if they quickly rush up and over the base wall, beating the attackers.

Map Overview

The Layout of High Ground
  1. Beach
  2. Base
  3. Bunker
  4. Bunker Cave
  5. Broken Wall
  6. Missile Launcher
  7. Bunker Cave
  8. Beach Tunnel
  9. Broken Tunnel
  10. Ledge
  11. Tower
  12. Gate
  13. Gate Switch
  14. Pipe Room
  15. Backside

Trivia

  • Originally thought to be the new Zanzibar, it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as Last Resort
  • A picture of Cortana appears for a split second on the console closest to the flag.
  • The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.
  • The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
  • A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. Setting the run time to maximum and coming back in another game with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[1]
  • There are small fish that can be killed and will wash up on the shore.

Images

Related Articles

Template:Level