High Ground: Difference between revisions

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*[[Needler]]
*[[Needler]]
*[[Covenant Carbine]]
*[[Covenant Carbine]]
*[[Bubble Shield]]
*[[Trip Mine]]
*[[Brute Shot]]  
*[[Brute Shot]]  
|vehicles=*[[Mongoose]]
|vehicles=*[[Mongoose]]
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*[[Ghost]]
*[[Ghost]]
*[[Scorpion]] (Unconfirmed)
*[[Scorpion]] (Unconfirmed)
|equipment=*[[Bubble Shield]]
*[[Trip Mine]]
|gametypes=*[[1 Flag CTF]]
|gametypes=*[[1 Flag CTF]]
*[[Slayer]]
*[[Slayer]]

Revision as of 23:31, April 27, 2007

Template:Multiplayer Map Infobox

File:High Ground3.jpg
Inside fort on High Ground.

High Ground is a multiplayer level in Halo 3. It is an asymmetrical consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, was thought to be a remake of Zanzibar, which has now been disproven (See Last Resort). Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capture able fort, where the defending team spawns. The map is extremely similar to it(in layout), there are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom of the which can make for stealthy entrances or intense battles.

Between the foes a large, indestructible wall rests uncanceled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. It also has mounted machine-gun turrets scattered around the , mostly reachable for the defending team.

Inside the base there is a command center where the flag currently spawns. It is possible to drive all the way around this command center, to prevent being an easy target while you teammate is in the base grabbing the flag. A secondary route into the base is through a set of tunnels that can be accessed through a bunker on the left side of the beach. Somewhere in this set of tunnels is the Energy Sword spawn.

File:Highgroundabove.jpg
A shot of High Ground from above.

The Sniper Rifle is mostly reachable for the attacking team, as it spawns on the beach, along with the Warthog. The defending team has a turret set directly above the the center of the gate. Whoever gets the sniper can get an easy kill on whoever is on the turret. There is a small camoflauged tower on the left side of the where the Spartan Laser spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three Mongooses are the current vehicle set within the base to counter the attacking Warthog.


There is an artillery weapon to the rear of the defending base, firing mortar shells towards the beach. However, in descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It still remains to be seen if this will be useable or not.

A Brute Shot spawns some where on the defender's side, as seen being used by Blue Team in the ViDoc called "Is Quisnam Protero Damno!". A Covenant Carbine also spawns some where on the defender side, which was also seen in the Halo 3 ViDoc "Is Quisnam Protero Damno!".

Trivia

  • The map was originally designed with five turrets containing AI "gunners" who were on the side of the defensive team and would automatically shoot at the oncoming offensive team, but they were cut out of the map early because they made it "too hard" to take the base.
  • Originally thought to be the new Zanzibar, it is now only a map with a similar setup. Zanzibar has it's own Halo 3 remake known as Last Resort

Images




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