High Ground: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 6: Line 6:
*'''Size and shape:''' N/A
*'''Size and shape:''' N/A


'''High Ground''' is a multiplayer level in [[Halo 3]]. It is an asymmetrical map consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, is likely a remake of [[Zanzibar (Level)|Zanzibar]]. Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capture able fort, where the defending team spawns. Although this is the predisesor to Zanzibar, and is extremely similar to it(in layout), theres are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom of the map which can make for stealthy entrances or intense battles.
'''High Ground''' is a multiplayer level in [[Halo 3]]. It is an asymmetrical map consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, is likely a remake of [[Zanzibar (Level)|Zanzibar]]. Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capture able fort, where the defending team spawns. Although this is the sequel to Zanzibar, and is extremely similar to it(in layout), theres are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom of the map which can make for stealthy entrances or intense battles.


Between the foes a large, indestructible wall rests uncanceled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar.  The gate can be opened from the inside of the wall on the left side. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team.
Between the foes a large, indestructible wall rests uncanceled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar.  The gate can be opened from the inside of the wall on the left side. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team.

Revision as of 16:58, November 29, 2006

File:High Ground.jpg
An assault on the fort.
File:High Ground3.jpg
Inside fort on High Ground.
File:Highgroundabove.jpg
A shot of High Ground from above.

High Ground is a multiplayer level in Halo 3. It is an asymmetrical map consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, is likely a remake of Zanzibar. Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capture able fort, where the defending team spawns. Although this is the sequel to Zanzibar, and is extremely similar to it(in layout), theres are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom of the map which can make for stealthy entrances or intense battles.

Between the foes a large, indestructible wall rests uncanceled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. The gate can be opened from the inside of the wall on the left side. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team.

Inside the base there is a command center where the flag currently spawns. It is possible to drive all the way around this command center, to prevent being an easy target while you teammate is in the base grabbing the flag. A secondary route into the base is through a set of tunnels that can be accessed through a bunker on the left side of the beach. Somewhere in this set of tunnels is the Energy Sword spawn

The Sniper Rifle is mostly reachable for the attacking team, as it spawns on the beach, along with the Warthog. The defending team has a turret set directly above the the center of the gate, making it prime sniper fodder for the attacking team. There is a small camoflauged tower on the left side of the map where the Spartan Laser spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. The Ghost spawns within the base.


Their is an artillery weapon to the rear of the defending base, firing mortar shells towards the beach. However, in descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers.

Era-rw.png This article is a stub. You can help Halopedia by expanding it.



Template:Level