Adrian Perez: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
{{realworld}}{{Bstaff|Perez, Adrian}}'''Adrian Perez''' is an American filmographer and programmer. Born in 1982 and raised in Berkley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of [[Bungie Studios]]. His favorite gametype is [[CTF]] on [[Longest]].
{{realworld}}
{{Bstaff|Perez, Adrian}}
{{Ratings}}


He was hired in 2001, two months before the completion of [[Halo: Combat Evolved]]. He was [[Credits|credited]] as a "[[Multiplayer]] programmer." He then continued his work on [[Halo 2]] as an engineer. He is assumed to have worked on [[Halo 3]].
'''Adrian Perez''' is an American filmographer and programmer. Born in 1982 and raised in Berkley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of [[Bungie Studios]]. His favorite gametype is [[CTF]] on [[Longest]].
 
He was hired in 2001, two months before the completion of ''[[Halo: Combat Evolved]]''. He was [[Credits|credited]] as a "[[Multiplayer]] programmer." He then continued his work on ''[[Halo 2]]'' as an engineer. He is assumed to have worked on ''[[Halo 3]]''.


It is possible that [[Corporal Perez]] was named after him, as his drawing on [[Bungie.net]] resembles Corporal Perez, but this is not a photograph, so it is not known for sure.
It is possible that [[Corporal Perez]] was named after him, as his drawing on [[Bungie.net]] resembles Corporal Perez, but this is not a photograph, so it is not known for sure.
==Links==
==Links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=perez Adrian Perez at Bungie.net]
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=perez Adrian Perez at Bungie.net]
Line 9: Line 14:
Adrian Perez is an American filmographer and programmer. Born in 1979 and raised in Berkeley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of Bungie Studios. His favorite gametype is CTF on Longest.
Adrian Perez is an American filmographer and programmer. Born in 1979 and raised in Berkeley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of Bungie Studios. His favorite gametype is CTF on Longest.


He was hired in 2001, two months before the completion of Halo: Combat Evolved. He was credited as a "Multiplayer programmer." He then continued his work on Halo 2 as an engineer. He is assumed to have worked on Halo 3.
He was hired in 2001, two months before the completion of ''Halo: Combat Evolved''. He was credited as a "Multiplayer programmer." He then continued his work on ''Halo 2'' as an engineer. He is assumed to have worked on ''Halo 3''.


It is possible that Corporal Perez was named after him, as his drawing on Bungie.net resembles Corporal Perez, but this is not a photograph, so it is not known for sure.
It is possible that Corporal Perez was named after him, as his drawing on Bungie.net resembles Corporal Perez, but this is not a photograph, so it is not known for sure.

Revision as of 10:59, May 11, 2008

Template:Realworld Template:Bstaff Template:Ratings

Adrian Perez is an American filmographer and programmer. Born in 1982 and raised in Berkley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of Bungie Studios. His favorite gametype is CTF on Longest.

He was hired in 2001, two months before the completion of Halo: Combat Evolved. He was credited as a "Multiplayer programmer." He then continued his work on Halo 2 as an engineer. He is assumed to have worked on Halo 3.

It is possible that Corporal Perez was named after him, as his drawing on Bungie.net resembles Corporal Perez, but this is not a photograph, so it is not known for sure.

Links

Adrian Perez is an American filmographer and programmer. Born in 1979 and raised in Berkeley Heights, New Jersey, he claims to be of Cuban descent, but this cannot be confirmed. He is currently an employee of Bungie Studios. His favorite gametype is CTF on Longest.

He was hired in 2001, two months before the completion of Halo: Combat Evolved. He was credited as a "Multiplayer programmer." He then continued his work on Halo 2 as an engineer. He is assumed to have worked on Halo 3.

It is possible that Corporal Perez was named after him, as his drawing on Bungie.net resembles Corporal Perez, but this is not a photograph, so it is not known for sure.